
New Weather Hazard - Lightning Storm
Added a chance for Lightning storms to happen in conjunction with rain.
- Lightning storms can be detected by listening for a rumbling while its raining.
- Occasional Lightning strikes can take out running lights and short-circuit the generator if its running.
- Lightning strikes can damage players and NPC’s.
- Lightning strikes can trigger nearby mines to spontaneously explode.
- Players can protect themselves from lightning strikes by standing near repaired Radio towers, light poles or guarantee safety by staying inside any form of shelter in the world.

Player / Characters
- Added so the character models neck/head rotation reflects where the player is actually looking. You can nod now, as an example.
- Fixed a visual bug where spectators would be clipping slightly into the spectated players head
- Fixed the flashlight so it turns on with strength reasonable in regard to where the player is currently looking. (Before, you could get a bit blinded when looking straight down towards a shiny mine and turning it on. This fixes that).
Sanity
- Players witnessing the death of a fellow unit member now loses 20% sanity instantly.

Ruins
- Added 3 new type of room layouts to discover.
- Fixed a misplaced floor tile in slopes that left a small gap between the slope and connecting rooms, sometimes leading to clipping through floor or stutters when traversing.
- Fixed a gap between spike-mats to some rooms with pits that could lead to players/enemies clipping through the floor.
- Moved the interaction prompt for exiting a ruin closer to the ladder so it doesn’t get overlooked.
Digging
- New VFX when digging.
- New SFX when digging.
- Made digging faster and smoother.
Enemies
Mimic
- Added the mimic as a possible random-spawn at any time of the day.
- Now has a 20 second delay until it can re-emerge in a new location after being shot / despawned by other factors.
- Fixed a bug where shooting it in its hidden state wouldn’t yield the achievement “Called It”.
- Fixed a bug where they could attack players without visually entering their aggressive state.
Nesting Spider
- Fixed a bug where they could get randomly stuck on dig-piles inside of ruins.
UI
- Switched out all icons for Processed Materials to bars of the processed raw material so that raw materials cannot be mistaken for processed materials when trying to use them.
- Added the snail hallucination to the wildlife guide.
- Fixed a bug with units getting the "Unit Efficient" stamp on the paycheck despite triggering the lose condition of the save file. (Unit net total is less than the Inefficiency threshold).
Market
- Fixed so the hover tool tip doesn’t go out of the screen when hovering over an item in the market sometimes.
- Fixed a bug where you could not scroll back after going all the way to the right on the Upgrade section.
Overworld
- Adjusted several places where mountain/rocks would be rotated in a scuffed way.
- Fixed a scuffed collision blocking movement near the generator in Oasis.
- Removed collision for the blades of the crashed helicopter-spawn, which could sometimes block off entire paths.
- Added a note to the camp describing the importance of lightning and some tips on retaining sanity.
- Fixed the positioning of several interaction prompts in camp that could sometimes go unnoticed.
Progression
- Fixed a bug where the lab hatch code could be longer than what the code-input field for it would allow. For those who has old save files, you will have to make a new save to apply these changes.
Enjoy! ːsteamhappyː
