Thank you everyone for your patience during this transition period to free-movement. You have helped me find numerous bugs that I simply couldn't even consider. As such, I've been working non-stop to go through all the bugs reported, and improve on the system considerably. Change-log for v3.2.1:
- Added global leaderboards to wishing well.
- Added click-and-hold to attack in free movement.
- Added built-in crash reporter for better debugging.
- Added bug report point system and reply functionality.
- Added subtile pathing to fix pathing into tighter spaces.
- Fixed pets crashing game.
- Fixed various small map issues.
- Fixed experience lamp interface.
- Fixed global timer getting stuck.
- Fixed duplicated adventuring tasks.
- Fixed pets being damaged by attacks.
- Fixed Shade Mother animation issues.
- Fixed Soul Dragon not draining stats.
- Fixed login issues for older accounts.
- Fixed spikes area of effect being off.
- Fixed unable to access Wastelands altar.
- Fixed realm instance duration being off.
- Fixed quests like Evil Santa not working.
- Fixed Soul Seekers not draining divinity.
- Fixed instances of mobs not fighting back.
- Fixed Meteorite Golem lootbag drop location.
- Fixed cosmetic store not correctly displaying.
- Fixed bank search sometimes withdrawing wrong item.
- Fixed world map closing when a notification occurs.
- Fixed achievement mobs not granting the achievement.
- Fixed points not synchronizing after death sometimes.
- Fixed inventory not automatically hiding when moving.
- Fixed not being able to pick up items via right-click.
- Fixed account main menu login prematurely logging out.
- Fixed mobs timing out of combat and immediately healing.
- Fixed some out-of-sync issues with abilities/projectiles.
- Fixed store not properly displaying sales/purchase updates.
- Fixed being unable to activate Shade Mother in free-movement.
- Fixed issues with instanced areas not properly dropping items.
- Fixed killing entities via poison not providing drops/progress.
- Fixed hotbar abilities reacting to mouse hover when on cooldown.
- Fixed brews and other potions from reverting vitality max health.
- Fixed status effects and poison not carrying over after relogging.
- Fixed crafting and resource gathering loop continuing after moving.
- Fixed knockback effects affecting immobile mobs (e.g. Shade Mother)
- Fixed projectiles being able to attack through plateaus on free-movement.
- Fixed Shade Mother/Meteorite Golem/Soul Dragon resource collision issues.
- Fixed certain doors getting you stuck in tiles, improved fallback considerably.
- Improved descriptions of all abilities.
- Improved remote patching for the client.
- Improved projectile synchronization with server.
- Improved "reduce effects" accessibility setting.
- Improved quest progression text, added banner for it.
- Improved banking system rendering and synchronization.
- Improved saving resolution to hopefully reduce the minor rollbacks that have been happening.
- Improved combat timers for abilities like quick draw, phantom volley, caltrops, and retaliate
- Tweaked damage/health/telegraphing for all bosses.
- Tweaked boost banner to clarify "craft speed X%" instead of "craft X%".
- Tweaked frost and flame armour abilities and how they behave with elemental weapons.
- Increased website account login duration.
- Dash, knockback, and stun now break through Turtle Mode.
- Reduced ability respec cooldown to 6 hours temporarily.
- Free-movement mode now automatically goes through doors.
- Knockback effect damages you more if you're pushed against a wall/obstacle.
- Turtle mode damage reduction lowered to 70%, timeout added, cooldown modified
- Logging in with third-party platforms auto-links verified email accounts now (otherwise tells you to go link).
