Hi all
The latest update for The HELL is now live with the 2.0.0 Beta Patch. This major update introduces new features, optimizations, and improvements to enhance your gameplay experience. Be sure to download the patch and dive into the new content—your journey through hell just got even more intense!
Game Balance
Purgatoria
- Time to process Souls to Sinners decreased from 12 seconds -> 10 seconds
- Maximum number of Souls processed to Sinners each time increased from 20 Souls -> 50 Souls
Sinners
Builders
- Every subsequent Builder's effectiveness on construction speed reduced from 100% -> 80%
Heart
General
- Construction time decreased from 300 seconds -> 30 seconds
Level 1
- Blood generation per second increased from 12 -> 24
Level 2
- Blood generation per second increased from 36 -> 38
Level 3
- Waste cost to build increased from 48 -> 62
Huts
General
- Construction time decreased from 120 seconds -> 30 seconds
Level 1
- Waste cost to build increased from from 1800 -> 3200
- Occupancy amount decreased from 8 -> 24
Level 2
- Waste cost to build increased from 3600 -> 8000
- Occupancy amount decreased from 16 -> 36
Level 3
- Waste cost to build increased from 7200 -> 20000
- Occupancy amount decreased from 30 -> 56
Refinery
- Construction time decreased from 120 seconds -> 30 seconds
- Time to process Waste decreased from 30 seconds -> 6 seconds
Waste Pile
- Construction time decreased from 120 seconds -> 30 seconds
- Raw Waste mined decreased from 200 -> 100
- Time to mine raw Waste decreased from 24 seconds -> 8 seconds
Abyss
- Fear cost to construct increased from 120 -> 200
- Cries cost to construct increased from 30 -> 500
- Construction time decreased from 600 seconds -> 180 seconds
- Time to mine raw Waste decreased from 48 seconds -> 24 seconds
Warehouse
- Construction time decreased from 300 seconds -> 30 seconds
- Upgrading time decreased 300 seconds -> 90 seconds
Eternal Servitude
General
- Construction time decreased from 300 seconds -> 60 seconds
- Upgrading time decreased from 300 seconds -> 120 seconds
- Sinners needed to build a Sentry increased from 8 Sinners -> 12 Sinners
- Sinners needed to build a Siren increased from 12 Sinners -> 15 Sinners
- Sinners needed to build a Stalker increased from 15 Sinners -> 18 Sinners
Level 1
- Time needed to build a Sentry decreased from 100 seconds -> 10 seconds
Level 2
- Time needed to build a Sentry decreased from 85 seconds -> 8 seconds
- Time needed to build a Siren decreased from 120 seconds -> 12 seconds
Level 3
- Time needed to build a Sentry decreased from 60 seconds -> 6 seconds
- Time needed to build a Siren decreased from 70 seconds -> 7 seconds
- Time needed to build a Stalker decreased from 75 seconds -> 9 seconds
Tower Of Hate
- Construction time decreased from 300 seconds -> 30 seconds
Tower Of Deaf
- Construction time decreased from 300 seconds -> 30 seconds
Tower Of Fear
- Construction time decreased from 300 seconds -> 30 seconds
Needle Cage
- Construction time decreased from 300 seconds -> 30 seconds
- Waste cost to build decreased from 12000 -> 8500
- Cries mined decreased from 5 -> 4
- Time to mine Cries decreased from 36 seconds -> 10 seconds
Dreadful Tree
- Construction time decreased from 300 seconds -> 30 seconds
- Waste cost to build decreased from 12000 -> 8500
Dead Hope
- Construction time decreased from 300 seconds -> 30 seconds
- Fear mined decreased from 2 -> 1
- Time to mine Fear decreased from 42 seconds -> 20 seconds
Sorrow Silo
- Construction time decreased from 300 seconds -> 30 seconds
- Waste cost to build increased from 8000 -> 12000
- Time for Sinners to place Cries in to Sorrow Silo decreased from 20 seconds -> 1 second
Silo Valve
- Construction time decreased from 120 seconds -> 60 seconds
- Waste cost to build decreased from 10000 -> 6000
- Cries generation interval decreased 120 seconds -> 30 seconds
- Cries generated each interval increased 4 -> 10
- Time to gather Cries decreased from 24 seconds -> 1 second
- Time to construct Silo Valve decreased from 300 seconds -> 120 seconds
Sacrificial Pit
- Construction time decreased from 300 seconds -> 30 seconds
- Waste cost to build increased from 8000 -> 12000
Pandemonium
- Construction time decreased from 666 seconds -> 240 seconds
Catapult Mechanic
- Time to construct Catapult Mechanic decreased from 300 seconds -> 30 seconds
Catapult Skeleton
- Time to construct Catapult Skeleton decreased from 300 seconds -> 30 seconds
Soul
- Movement speed increased 840 -> 1750
- Calm time limit decreased 600 seconds -> 300 seconds
- Agitated time limit decreased 840 seconds -> 420 seconds
- Angry time limit decreased 1200 seconds -> 600 seconds
- Chance of Souls turning to Sadists decreased 18% -> 6%
Sinner
- Movement speed increased 750 -> 1750
Sentry
- Movement speed increased 300 -> 800
- Damage increased from 4 -> 8
Siren
- Movement speed increased 800 -> 1800
- Amount of Agitation reduced in Soul increased from 12 -> 160 (Calms the Souls more)
- Siren attack range increased from 120 -> 4000
- Siren attack cooldown reduced from 60 roaming counts -> 2 roaming counts (Sirens will calm Souls more often)
Stalker
- Movement speed increased 820 -> 2000
Shallow
- Movement speed increased 780 -> 1200
- Maximum health decreased 60 -> 40
- Waste stolen decreased 800 -> 400
- Cries stolen decreased 100 -> 50
- Fear stolen decreased 10 -> 5
- Time needed to steal resource decreased 72 seconds -> 3 seconds
Features
- Mission 2's gameplay is now released.
- 50% increase of the the entire grid's scale.
- Mechanics for the Sorrow Silo has been reworked. No longer need to connect a path all the way until the middle Silo, as long as there is a powered path along the edges. The space it needs now is less but produces even more Cries!
- Pause button now pulses if the game is paused.
Bug Fixes
- Purgatoria's Eye was not following the camera and looking at the player.
- Silo Valve were not working after the loading a game.
- Once The Wait gets congested, it would occasionally stop Souls from moving to Purgatoria to be converted into Sinners.
- Souls would occasionally stop moving entirely.
- Souls were getting stuck on the origin point of the map.
- Agitated Souls were not going back to The Wait even after being calmed.
- Siren attack was incorrect.
- Buildings had a tick rate mishap that caused almost everything to take 5 times longer.
- Some disabled buttons had sound effects when being clicked even if they did not do anything.
Thanks for playing!
