Game Balance
Huts
General
- Upgrading time increased 180 seconds -> 300 seconds
Level 1
- Waste cost to build increased 1500 -> 1800
- Occupancy amount decreased from 10 -> 8
Level 2
- Waste cost to build decreased 5600 -> 3600
- Cries cost to build increased 24 -> 120
- Occupancy amount decreased from 24 -> 16
Level 3
- Waste cost to build increased 12500 -> 7200
- Cries cost to build increased 48 -> 300
- Fears cost to build increased 16 -> 36
- Occupancy amount decreased from 40 -> 30
Warehouse
- Upgrading time increased 180 seconds -> 300 seconds
Eternal Servitude
General
- Upgrading time increased 180s -> 300s
Level 1
- Cries cost to build increased 30 -> 100
Level 2
- Cries cost to build increased 50 -> 150
Level 3
- Cries cost to build increased 100 -> 250
Tower Of Hate
- Occupancy amount decreased from 8 -> 6
Tower Of Deaf
- Occupancy amount decreased from 8 -> 6
Tower Of Fear
- Occupancy amount decreased from 8 -> 6
Needle Cage
- Chance of Sinners dying each time Cries is generated increased from 1% -> 2%
- Blood burn rate when there is no power increased 8 blood / second -> 12 blood / second
Dreadful Tree
- Cries cost to build increased 300 -> 600
- Cries storage increase 2500 -> 3000
- Blood burn rate when there is no power increased 10 blood / second -> 12 blood / second
- Maximum Sinners assigned decreased 50 -> 30
Dead Hope
- Blood burn rate when there is no power increased 10 blood / second -> 12 blood / second
Sorrow Silo
- Waste cost to build decreased 18000 -> 8000
- Cries cost to build increased 0 -> 300
Silo Valve
- Cries cost to build decreased 200 -> 100
- Fear cost to build decreased 50 -> 20
- Blood upkeep increased 2 blood / second -> 4 blood / second
- Cries generation interval decreased 120 seconds -> 24 seconds
- Cries generated each interval increased 1 -> 4
- Time to construct Silo Valve decreased from 300 seconds -> 120 seconds
Pandemonium
- Blood storage increased 100 -> 120
- Blood burn rate when there is no power increased 10 blood / second -> 12 blood / second
Catapult Mechanic
- Waste cost to build decreased 20000 -> 8000
- Time to construct Catapult Mechanic decreased from 600 seconds -> 300 seconds
Catapult Skeleton
- Waste cost to build decreased 22500 -> 8000
- Time to construct Catapult Skeleton decreased from 600 seconds -> 300 seconds
Soul
- Movement speed increased 800 -> 840
- Calm time limit decreased 700 seconds -> 600 seconds
- Random range of calmness decreased 60 seconds -> 40 seconds
- Agitated time limit decreased 980 seconds -> 840 seconds
- Random range of agitation decreased 180 seconds -> 60 seconds
- Angry time limit decreased 1400 seconds -> 1200 seconds
- Random range of angriness decreased 360 seconds -> 120 seconds
- Chance of Souls turning to Sadists decreased 20% -> 18%
Sinner
- Movement speed decreased 780 -> 750
Sentry
- Movement speed decreased 450 -> 300
Stalker
- Stalker damage increased 8 -> 20
Shallow
- Waste stolen increased 150 -> 800
- Cries stolen increased 25 -> 100
- Fear stolen increased 2 -> 10
- Time needed to steal resource increased 24 seconds -> 72 seconds
Slitter
- Slitter damage decreased 30 -> 12
Mission 1 Gameplay
Earthquakes
- Stage 6 earthquake interval increased 120 seconds -> 500 seconds
- Stage 6 earthquake building disabled time decreased 4 seconds -> 2 seconds
- Stage 7 earthquake interval increased 100 seconds -> 480 seconds
- Stage 7 earthquake building disabled time decreased 8 seconds -> 3 seconds
- Stage 8 earthquake interval increased 90 seconds -> 460 seconds
- Stage 8 earthquake building disabled time decreased 8 seconds -> 4 seconds
- Stage 9 earthquake interval increased 70 seconds -> 300 seconds
- Stage 9 earthquake building disabled time decreased 8 seconds -> 5 seconds
Soul Spawning Rate
- Stage 2 spawn interval increased 8 seconds -> 18 seconds
- Stage 3 spawn interval increased 8 seconds -> 17 seconds
- Stage 4 spawn interval increased 6 seconds -> 15 seconds
- Stage 5 spawn interval increased 6 seconds -> 15 seconds
- Stage 6 spawn interval increased 4 seconds -> 13 seconds
- Stage 7 spawn interval increased 4 seconds -> 12 seconds
- Stage 8 spawn interval increased 3 seconds -> 10 seconds
- Stage 9 spawn interval increased 3 seconds -> 10 seconds
Bug Fixes
- Decree for Stage 9 was not showing.
- Order of save game files were not following most recent to oldest order.
- Blood paths were not powering up after loading the game
- Removed more floating foliage.
- Patched holes in the map.
- Units were falling off the map where there were holes. Units were falling into the void, indefinitely.
- Unit's navigation was faulty and units were not moving as expected.
- "Order" text has been corrected to "Social".
- Some texts were missing or had typos in the losing screen.
- Side objective template was constantly showing for some stages.
- "Esc" button did not work when any Decree was visible.
- Lores in the Dreadful Tree were learnt but still showed "Unlock".
- Dreadful Tree was consuming the resources but did not proceed to research the Lore.
- Dreadful Tree was not able to be built again after salvaging.
- Dreadful Tree was sometimes not connected to the road.
- Catapult was not recruiting all available Sinners to the Catapult's maximum capacity.
- Sacrifice Hall still did not sacrifice units as expected. Calculations have been slightly reworked.
- Unit conversion values in the Statistics page showed the wrong values.
- Standardized the "K" formatting for Sinners in the Top HUD.
Features
- New font sizes and screen sizes for the Tutorials, Decree and Missions.
- New Main Menu and level selector.
- New panel art for all the buildings and also Namazu.
