Hello everyone,
We’re excited to announce that Release 4.2.0 has just gone live!
This update features improved font sizes and styling for a more polished look, along with enhanced animations, visual effects, and lighting for multiple buildings.
Mission 3 is back, giving you new opportunities to dive into the action.
Features
- Reworked on fonts sizes and styling for most areas of the game.
- Added animations, VFX and lights on multiple buildings.
- Mission 3's gameplay is now re-enabled.
Bug Fixes
- Roman numerals for Decree has been centered.
- Sacrificial Pit and Needle Cage had wrongly scaled animation playing within. Now scaled properly.
- Scale of some buildings would be wrong during build mode.
- SFX of upgrading a building when not having enough resources would play the upgrade SFX. Now plays the "Not enough resources" SFX.
- Removed the words "to global" during the Salvaging process.
- Adjusted the positions of the buttons in the Main Menu.
- Objectives in Mission 1 that still refered to the Sinner's Tomb as Hut has been changed.
- Ambience music was not playing in some scenarios.
This change is published as of 20 November 2024, 12:30PM UTC+8. Please allow some time for the changes to be reflected on your Steam build.
Thank you for your continued support! If you encounter any issues or have feedback or suggestions, please don’t hesitate to reach out. We’re always listening.
Happy gaming! 👾
