Hello everyone,
We're pleased to announce that Release 4.1.0 is now available. This update brings adjustments to game balance, introduces new features, and includes several bug fixes to enhance your game play experience.
Notably, we've added an Orthographic Camera option in the Settings page to offer a new visual perspective. You'll also notice changes to resource costs, unit stats, and the re-enabling of Mission Two.
Game Balance
- Tower Of Hate
- Waste cost to build decreased from 5000 -> 4000
- Sinners cost to build decreased from 180 -> 160
Tower Of Deaf
- Waste cost to build decreased from 5500 -> 4000
- Sinners cost to build decreased from 220 -> 200
Tower Of Fear
- Waste cost to build decreased from 6000 -> 5000
- Sinners cost to build decreased from 260 -> 240
Souls
- Agitation calculation interval increased from 4 seconds -> 6 seconds
- Calm to Agitated state buffer amount increased from 325 -> 650
- Agitated to Wandering state buffer amount increased from 195 -> 390
- Wandering to Turning state buffer amount increased from 130 -> 260
Sentry
- Max HP decreased from 120 -> 100
Siren
- Max HP increased from 50 -> 55
- Damage increased from 4 -> 8
- Damage calculation interval decreased from 16 seconds -> 8 seconds
- Soul Agitation buffer reduction amount increased from 40 -> 90
Stalker
- Max HP increased from 60 -> 80
Shallow
- Max HP decreased from 120 -> 40
- Interval between Stealing action increased from 24 seconds -> 72 seconds
Slitter
- Max HP decreased from 200 -> 100
Mission 1
- Initial Sinners spawn increased from 270 -> 300
Features
- Introduction of an Ortographic Camera. You can change the camera in the Settings page.
- Mission 2's gameplay is now re-enabled.
- Slider to control the number of Sinners within a building to control the building's effectiveness.
- Removed the gradient material from most of the UI to facilitate readability.
- Increased the volume of voice over for the game to be able to distinguish between voice over and background music.
Bug Fixes
- Several mechanics that consumed resources from the Global amount was not calculating correcting.
- Several typos after introduction of locale.
- Buildings in Mission 2 had missing flavour text.
- Eternal Servitude will no longer constantly play a sound effect when it does not have enough resource.
- More soldiers can be built than the accomodation amount.
Thank you for your continued support and feedback. We appreciate your contributions and hope you enjoy the update.
Happy gaming
