Hello everyone,
We are excited to share some of the biggest changes in this update as we continue refining the game’s core mechanics:
- Sinners now play a key role as a resource, essential for building structures and generating resources.
- Background Tasking: Haulers, Builders, and Miners now perform their tasks in the background, so there’s no need for them to reach specific spots to trigger actions like Mining Waste or Building structures.
- Background Calculations: Soul Agitation, Unit attacks, Sentry protection, and Shallow stealing have all been moved to background calculations, making these systems more streamlined and efficient.
These changes allow for a smoother gameplay experience and let us focus more on the strategic aspects. We’ve laid a strong foundation for gameplay and mechanics, though full balancing and features like the Dreadful Tree and Social State are still in progress.
By prioritising the core elements first, we’re ensuring that each gameplay component feels cohesive and engaging before moving into the finer balance adjustments. Your feedback on this reworked Mission 1 will be instrumental as we shape the game further.
Looking ahead, Mission 2 will return next week, with Mission 3 coming the week after. This phased approach lets us apply recent improvements to each mission, creating a more integrated experience.
Thank you for sticking by us as we make these big changes and constantly providing us valuable feedback!
Enjoy the update, and our entire team would like to hear your thoughts this time too!
This change is published as of 08 November 2024, 3:00PM UTC+8. Please allow some time for the changes to be reflected on your Steam build.
