We wanted to thank everyone for participating in our very first playtest, servers are set to close at 3PM PST on September 15, 2026.
This is not the end of playtesting! For everyone who applied, do not fret!
More playtests will happen soon, keep an eye out in your email inbox!

Now, to the stats thus far of our test:
• 119 unique players
• 600 total logins
• Peak concurrent players: 32
• ~657 total player hours played
• (35%) came back a day or more after their first session
• 22 clans created
• 9,352 building pieces standing at peak, 6,445 still standing now
We wanted to thank everyone for participating in our very first playtest, we will get to accounting all of the feedback provided in the Wandering Wizard Discord!
Updates so far:
Anti-Grief
Added a build claim zone around structures with a maintenance crate
The first builder in an area now has placement priority
Maintenance crates can no longer be placed over other players' older structures
Structures without a maintenance crate now decay
Structures built close to other players decay faster
Sleeping bags can now be destroyed with any weapon
Added a per-player bed respawn cooldown, shown in the respawn menu
Fixed former tribe members keeping build priority
Fixed disbanded tribe structures not joining the new tribe
Placing a duplicate maintenance crate now shows a yellow preview and a clear warning
Building
Fixed multiple doors being placed on the same door frame
Fixed open doors saving rotated after a server restart
Fixed wall heights not lining up on multi-floor builds
Fixed gaps between roof pieces
Fixed roofs losing support along wall lines
Fixed floors being blocked under roofs
Stuck & Falling Through the Map
Added an Unstuck button to the ESC menu
Unstuck has a cooldown and doesn't work in combat, near buildings or in closed spaces
Players who fall through the map are now returned to their last safe ground
Falling through the map during combat now counts as a death
Fixed players being deleted when falling below the map
Fixed invisible walls at the Black Market door and floor
Added fall protection at the Black Market entrance
Respawn & Saves
You can now respawn from the ESC menu without a character
Fixed the helicopter pilot being destroyed with the helicopter
Fixed quests reloading when your character is restored
Fixed grain resetting when relogging while dead
Fixed old inventory icons staying after a character change
Fixed a save issue when respawning after death
NPCs & Combat
Ranged NPCs now leave a lootable corpse with their own loot table
Reduced ranged NPC accuracy
Rebalanced ranged NPC health and damage
Fixed NPC corpses flipping and flying up on death
Fixed NPC corpses sliding for other players
Corpses now settle naturally instead of freezing mid-air
Corpses now react to explosions and lifts
Fixed moved corpses becoming invisible to other players
Fixed boss missiles skipping cooldown when you peek from cover
Armor protection now scales with crafting cost within each rarity
World
Crane lift: fixed grabbing and dropping objects over and over
Crane lift: fixed grabbing corpses from 4 meters away
Crane lift: fixed riders not being released after arriving or when the chain breaks
Crane lift: fixed corpses on the lift getting teleported
Zipline: you can now jump to get off
Zipline: fixed dead players staying on the line
Mine carts: fixed players walking through them
Mine carts: you now get off at the front or back, never off the map
Mine carts: you can't get off if there is no safe spot
Mine carts now push players in their way and deal damage based on speed
Akon event now happens every hour
Copper wire now drops from car part debris
Nights are a bit brighter on the ground
Sound
Fixed SAM site beep being heard from far away
Lowered SAM site rotation sound
Fixed turret projectile impacts being heard everywhere
Inventory & UI
Right-click to use consumables
You can now use consumables from storage and helicopter storage
Fixed left click getting stuck after splitting a stack
Fixed the bench screen reopening when pressing Tab twice fast
Fixed Shift+Click equipping armor at the repair bench
Added many missing translations for 10 languages
More Updates as of 9/15:
fixed character save wiped after logout timeout
fixed two players stuck on same bed respawn
fixed lag after structure collapse
fixed ceiling tile trapping standing players
fixed r rotate cycling into disallowed rotations
fixed stairs unplaceable on foundation and ceiling
fixed chest unplaceable on upgraded ceiling seams
tuned harvest yield to 4x original with per hit variance
fixed items not stacking across hotbar and inventory
fixed map blocking movement while open
changed hotbar ammo text to bottom right
tuned melee range and radius per weapon class
fixed lift shown at wrong end for late joiners
added crafting stat panel
added map region labels and grid
fixed build preview z-fight camouflage pattern
added 381 new loot markers
fixed helicopter landing loop on parked helis
fixed helicopter camera arm ticking on every client
fixed fp camera socket log spam on server
tuned small creature movement to one move per tick
tuned turret animation rate on dedicated server
added harvest search trace channel for drones
added incremental gc on dedicated server
fixed inventory character preview freezing in packaged builds
added structure destroyed sound
changed bullet tracer to flare trail with faster speed
tuned melee weapon ranges
fixed structures built while detached from tribe staying tribeless
fixed maintenance crate deleting its contents when destroyed
changed destroyed container item spill to work for any structure
Even More Updates 9/15:
Trains
Fixed a large collision issue at the train station
Improved train performance
Fixed incorrect train texture groups
Fixed duplicate train rails appearing for clients
Added train station markers to the world map
Vehicles
Fixed being frozen in place after exiting a vehicle following a respawn
Fixed cars driving off on their own after the driver got out
Fixed exiting a car or helicopter placing you inside the hull
Fixed car wheels climbing over players and NPCs
You can now stand on car hoods, roofs, the war rig and trailers without sliding off
Added headlights to cars, toggled with L
The repair hammer now reaches vehicles, and wrecked cars can be repaired
Fixed cars exploding twice
Fixed fuel not being draggable from the vehicle tank into your inventory
Fixed the fuel gauge showing stale values on servers
Fixed the Camaro engine sound ignoring your in-game volume settings
Movement
Fixed getting stuck in rock cracks
Unstuck reworked — you are now rescued along the ground you actually walked
Fixed unstuck failing to find a safe spot anywhere on the map
Fixed the bed respawn and admin rescue placing you in bad spots
Fixed respawning inside cliffs
Fixed auto-run losing sprint after aiming or releasing shift
Smoothed the first-person camera when walking up stairs
Fixed the camera dropping to waist height while aiming during heal animations
You can no longer aim or fire in the middle of a heal animation
Building
Clan zone owners can now build inside the capture sphere
Structures belonging to the previous owner now collapse when a clan zone changes hands
Fixed a rebuilt clan base being wiped on server startup
Fixed C4 passing through walls when thrown at close range
Fixed build destructibles not interacting with each other
Tier upgrades now carry over the missing HP instead of a health percentage
Unclaimed structures now decay 4x faster, and benches and untiered builds decay too
New: storage box locks — owner and clan only, one lock per box
Storage box health set to 100
Fixed restored structures having more health than their maximum
Added no-build zones around the rigs and quest areas, with an on-screen boundary and a hint pointing to the nearest buildable spot
Fixed the recycle bench being placed through walls
Storage boxes can now be placed under the weapon crafting bench
Clearer message when a roof or half roof cannot be placed
Inventory & UI
Fixed the right-click item menu staying on screen after the inventory closes
You can now eat and drink from your inventory while driving
Fixed dragging an item while driving emptying its slot
Quick transfer and pickups now top up your existing hotbar stacks first
Fixed ghost item counts after rapid transfers
The equipped hotbar slot is now highlighted
Weapons no longer aim, fire, reload or switch while a menu is open
Fixed the compass dropping map markers past 150m
Build radial menu hold-to-confirm reduced to 0.4s
NPCs & Creatures
NPCs no longer shoot at empty cars and helicopters
Fixed the boss rocket chasing a player it cannot see — it now lands where you were last seen
Fixed enemies going blind after being damaged by a player in plain sight
NPCs no longer walk into oil and swamp
Ranged NPCs now move during combat, and enemies no longer crowd into each other
Fixed arrow and rocket damage not registering on the battle drone
Fixed drone idle scanning only turning on clients
Enemy footsteps are now audible up to 40m
Fixed snakes sinking into rocky ground and clipping into cliffs and structures
Fixed melee weapons and the extractor not hitting small creatures
World
Fixed fall-through holes in the Greenwound mineshaft
183 ladders across the map are now climbable
Moved Bloodshot out of the Greenwound radiation zone and fixed his map pin
Balance & Loot
Increased chrome yield from super alloy and big metal debris
Small creature hide drop increased to 3
Added new loot to ranged NPC corpses
Aid kits now restore full health
Removed the shelter access card from boss loot
Lead bar and lead scrap descriptions now match their real uses, in 10 languages
Stability & Saves
Fixed item duplication when logging out before a world save
Fixed drivers and pilots going missing from the world save
Fixed the weekly wipe skipping players who were inside vehicles
Fixed player saves being written after a failed world save
Fixed dropped loot boxes not surviving restarts, never despawning, and surviving the weekly wipe
Large-scale destruction no longer tanks client framerate
Fixed building snap boxes costing server performance every frame
Bug reports now attach a screenshot automatically
Added world save census and position tools
Fixes
Fixed torch light issue
Fixed mushroom pickup failing at the edge of the prompt range
Fixed the blood meter resetting on respawn
Fixed the starter quest restarting after you abandon it
Fixed quest events not counting while seated in a vehicle
We look forward to our future tests and welcoming even more of you to Harbor!
Please stay tuned and look out for future updates and announcements, make sure to join the Wandering Wizard Discord as well to stay closely connected with our team!
Wishlist Harbor now!
Castilva Games, Wandering Wizard
