Hello all!
Another update based off a number of items from the Steam Next Fest.
The biggest change is that I have rebalanced all the cards, stones and enemies. TLDR; I have a spreadsheet that I made that tells me things about the power ranges of things, and I have evened everything out.
This does 2 things, it evens out the gameplay at the start of the game to be a bit more challenging and stops cards becoming super OP as quickly as they were. Secondly, it makes enemies feel more fair later on a bit more of a challenge at the start.
Thank you everyone and keep letting me know about issues, ideas and everything else!
Full List
New Features
- Added a new dialogue when entering the relics panel.
- Added UI indicators showing that the map camera can be moved with W/S or the Up and Down keys.
- Enabled map camera movement using W/S and the Up and Down keys.
- Added text to attack damage of a card, showing how much extra damage the card will do based on buff and expose.
- Added a reset game confirmation modal.
Updates
- Moved most "Exit" buttons to the bottom left in shops and forge.
- Updated the UI design for effects when hovering over a card.
- New players and reset games now start with a specific set of 10 cards instead of all commons.
Balance Changes
- Performed a balance pass on all cards.
- Performed a balance pass on all stones.
- Performed a balance pass on all enemies.
Fixes
- Fixed text issue in the mercenary event showing incorrect values.
- Fixed an issue with the Dragon Nest event where a button was not displaying correctly.
- Fixed an issue where card text remained red after losing a fight with weakness.
- Fixed an issue with the uncommon rage card only having one stone slot.
- Fixed an issue with the Relic vendor event text displaying incorrectly.
