Hey everyone,
I’m Felix, one of the co-founders at Tarock Interactive and the vision keeper for Lost Legions.
Our announcement last week really blew us away with your reactions and support—thank you! It’s made us eager to open up more about what we’re doing and why. We’re planning to drop a blog post every week to chat about the game and what we’re up to. That’s the plan, but as a small team, we’ve learned to expect the unexpected.

Today, I want to touch on a few things you’ve brought up since our big reveal:
Quality of Animations and Effects: A lot of you pointed out concerns here. Just to clear things up, the footage we showed is from a pre-alpha stage. We’re on it, aiming for major improvements as we head towards launch. Plus, the positive buzz has opened up new doors for funding which means we can hopefully beef up our resources in this department.
Our Team: There’s six of us, with five of us hacking away down in the pixel mines of development. Each of us has been in the game industry for an average of 12 years, so we know our stuff. We’re small, but that gives us agility and lets us take some creative leaps—don’t expect AAA scope, but do expect some surprises.

Narrative Focus: Lost Legions isn’t just another open world survival crafting game. We’re weaving a strong narrative thread that sets our game apart. This focus on storytelling is why we’re capping multiplayer sessions at four players—it keeps the story tight and engaging for everyone.
Game Design Pillars: Mechanically, Lost Legions is designed around three core pillars: exploration, conquest, and management. We’re excited to tell you more about what that means and how we’re giving each of those pillars a Roman twist.
Big in Japan: Wow, we did not see that coming! We’re thrilled by the interest from Japan and promise a professional localization. We want everyone to feel right at home in the game.
Thanks for making this such an exciting time for us. We can’t wait to dive deeper into these topics and more in our upcoming posts.
Catch you next week,
Felix
