Hello! New update mainly features corner shelves, fixes and a new item: the Ordering Tray. Players will need to take products around the store for certain updates and this tool has been implemented for commodity so multiple types of products can be taken at once.
As always feel free to suggest on forums how to improve the new additions.
Changelog:
- Implemented a new item: the Ordering Tray. While it may be used to move products around, it’s true purpose is quite related with future purple areas. Trays are located in the manager’s room until a better placement is found and its contents -while- players are carrying it will be synced visually as soon as possible. Other related behaviours will be improved too during this week.
- Added two new basic shelf type: the Corner Shelf (Big) and the Corner Shelf (Small). Their automatic snapping possibilities are limited for now as the system wasn’t prepared for concave shapes and the solution for this is being considered.
- Slightly changed how the cameras minigames work and now it’s enough to just hold the Main Action button while hovering over a customer instead of having to repeatedly click.
- Cameras can now be rotated around with WASD input by default. Keys to get next or previous camera are now reassigned to E and F (Build and Drop Item). For now, moving a camera doesn’t sync its real rotation to prevent limitations when several players are using the same camera.
- Dropped items will now stay at the same angle as the player who dropped them. So far, most had a fixed rotation when dropped.
- Tweaked colliders for certain products. This should improve the cases in which they seemed to sink in-ground or have difficulty in selecting them when check outing.
- Fixed an issue in which new paintable walls colors wouldn’t load correctly (the case of red bricks after loading).
- Altered decoration walls collider and they should now be placeable below beams but could also overlap with ceiling decoration if not careful.
- Added ‘T-Shaped’ and Cross-Shaped paintable wall modules to the existent array.
