### Gameplay update
- Monsters in all levels are dynamically randomized
### Balance adjustments
- The overall monsters in the third layer are weakened
- Increase the reward weight of elite monsters
- Monster armor will now be deducted before the turn starts
- Slightly reduce the blood volume of monsters on levels 1-2, and significantly reduce the blood volume of monsters on levels 3-6. Monster attack power increased
- The curse seal [Pocket Knife] [Short Knife] [Candle] is weakened and its growth value is reduced.
- Cursed Seal [Silver Armor], the negative effects are removed, and the upper limit is added (can be increased with the enhancement level)
- Cursed Seal [Crit Ring], the negative effects are removed, and the upper limit is added (can be increased with the enhancement level)
- Card [Cut] is weakened and the cost is increased to 3 points
- The card [Shield Slam] is weakened and consumes half of the armor when used.
