Gameplay:
- Added 10 scrap/power cost to mountable turrets (all powerful pulse weapons have scrap/power cost)
- Reduce rate at which Vortigaunt can summon Antlions
- Add maximum number of 30 Antlions a player can summon by using Vortigaunts
- Increased Strider health to 2000 and cannon damage from 200 to 600 (it's a cannon, after all, long cooldown but the punch should be proper!)
- Changed Claw Scanner mine cost from 15 req to 5 power.
- Increased Vortiguant Dispel range from 400 to 1000.
- Increased C4 damage from 300 to 400.
- Reduced sniper rifle damage from 120 to 100.
Updated:
- New Rebel control point capture/lost lines by GreyMind
Fixed:
Maps:
- sp_abandoned:
- Re-enabled deferred lighting and added flora.
- Enemies spawn dynamically now, fixing low framerates.
- All items can now be selected and target fired.
- Replaced production structures with text based unit buying.
- hlw_synth - Stopped Striders from walking between bases.
- hlw_mine - added 2 scrap points.
- hlw_abandoned - Replaced rock barricades with new stone wall barricades.
- hlw_meltdown - Fixed missing map boundary
