Hi there, we meet again at the end of the month.
This stellar log I'll be talking about the polish stage of the game and potential demo next month.
I feel bad that I keep pushing the demo for the sake of better polish. But now I've got to think if it's too much. Because at the end of the day, no matter how good the game is, if it never releases then what's the point?
So as I said earlier, there is a high chance that a demo will be available early in the month. But I'll inform you more about the details, maybe will do a demo on Steam as usual or I'll do a more controlled playtest on Discord.
Now on to the topic of game progress today, Game Juice Update!
These are the gameplay footage comparisons of before and after I've added in some game juice. Hopefully, this will add more feel and impact to the action of the game.
I've said that this game got major inspiration from Nova Drift, Brotato, SNKRX, and Vampire Survivor. So I've borrowed quite a lot of elements from these great games and mesh into some Frankenstein abomination.
(This one is about a months ago, for a university game contest.)
(This one is the current build of the game, newly added more game feels.)
This game is for Arcade Shooter and Auto Battler lovers. (Such as myself)
An auto battler game with more things to do during combat, borrowing asteroids and arcade shooter feel like Nova Drift. I've also tried making this game have great synergy depth as I love how Brotato handles min maxing through their item and stats system. And for SNKRX, there is a lot of similarity. I love their base gameplay loop, and so I like to make a game that expands upon it. Finally Vampire Survivor, the god of destruction simulator. Everyone loves to see everything on the screen melt within seconds.
If anyone reading is interested, I'd love to see you try out the demo soon. All feedback and suggestions are really appreciated. So let's make a great game together!
X/Twitter Link
Discord Link
- *NEW* Main HUB

- Meta Progression Mock-Up (WIP)



- *NEW* Burst Command (System Rework)

