Take a bit longer than expected, but we finally reached our very first milestone!
The demo is available for all to play!
I thought of using a Steam playtest feature but it probably doesn't seem different than doing a demo right away. Still, it should be noted that this demo version is still early in development and it is expected to find various bugs and issues!
And with that, I hope everyone interested enjoys their time with the demo and PLEASE don't hold back and share all the feedback and suggestions! A heavily critic or negative comment is often more useful than normal praise. Don't worry, I won't get dishearten!
Now let's briefly go over the content of the new demo.
- 1 Playable level with 20 stages
- 5 Starting Arkship with unique artifact and loadout
- 23 Unique Starship
- 6 Different enemy type, 4 Elite and 1 Boss
- 40 Unique Artifact
- 2 Meta Progression system
- NEW SYSTEM: Mastery Rank Inspired by other RTS games (Especially Supreme Commander veterancy system) where units can gain experience from combat and level up to increase their stats. Mastery system aims to introduce more in-game progression for players to manage. Your squadron will gain mastery points from various actions of each unit in the squadron. Such as dealing or taking damage. At the end phase, each squadron that collects enough points can rank up and randomly such bonus stat which will apply to all units in the squadron. Not only that, but now mastery rank is essential to unlock the full potential of a starship. They will unlock a burst chain bonus depending on their mastery rank!

Another dev log will be coming at the end of this month per usual. For a little spoiler, a system called "Personality Core" is being developed!
Check out on X (platform formerly known as Twitter) where I post stuff once in a while.
PS. This was just some random idea years ago, but with the help of Game Jam, I was able to jump-start the idea. Bring this idea into a real project for my university graduate thesis. A journey of making game from start to finish. Since rough concept to shipping. So yeah, I'll keep working on this and make sure it is released!
