Change log:
*online: connection timeout increased, enable connecting to a server with high lag
*mapview: defense marker is shown now when there are no more capturable bases (campaign koth maps)
*mapview: screen edge player markers are hidden now in mapview
*mapview: fixed mouse scroll skip bug
*mapview: local player position is highlighted with a mapview wide cross
*usability: field player markers now differ between local and remote players, slightly
*campaign: improved special character handling with usernames, '-character could cause unmatchable usernames causing extraction points not function
*campaign: fixed koth maps suffering from increased AI accuracy, making defensive enemies difficult to beat in single player
*campaign: sniper rifle XP requirement lowered
*campaign: ?-map extraction point removed
*matches: player-ai reduction functionality fixed
*classic: classic gamemode matches start with some RP, higher rank
*invasion: added option in script to disable completion based boosts and nerfs
*rewards: player kill RP rewards increased
*modding: /_test command added to quickly launch gamemode_tester.php in lobby
*modding: added overlay launch parameter, works same way as map parameter