Developer postOriginal post (opens in a new tab)

0.95 update released!

changelog:

* factions: added soldier groups feature, with rare high ranking elite soldiers - thanks to MasterBlaster and DoomMetal for the models!
* factions: added brown winter uniform - thanks bwc153!
* vehicles: added mobile armory truck
* vehicles: added ai fillrate hint support
* vehicles: added time to live support
*vehicles: added spawn point positioning support
* vehicles: added player-only spawn point hint support
* vehicles: fixed initial vehicle turret orientation
* vehicles: added blast_range modifier
* calls: added sandbag cover resource drop
* items: light machine guns are generally a bit better now
* items: IMI Negev and PKM swapped factions between brown and gray
* items: added a throwable flare, it creates a timed player-only paratrooper spawn point!
* items: deploayble items can now be placed on roofs, just watch out for the edges for now
* items: fixed weapons not being dropped by killed wounded soldiers
* items: added deployable minigun - thanks bwc153!
* items: added deployable mortar
* items: added suppressed pistols - thanks to TheSoldier for the animations and DoomMetal for the models!
* items: added an experimental XM25 - once again thanks to DoomMetal for the model!
* targets: added destroy targets, fuel tanks, radio jammer
* campaign: added secret crates
* campaign: added prison break objectives in certain maps
* campaign: campaign can now begin in one of two starting maps
* campaign: lowered weapon rank restrictions generally
* campaign: increased hard difficulty xp reward to 30%
* campaign: reduced first map enemy count nerf
* usability: added chat log view scrolling
* usability: added chat log global/faction/game message filtering
* usability: fixed input text fields not showing help text
* usability: server list comment does now word wrapping and text truncation
* usability: ground, stash and armory now show item category line * visuals in inventory ui, visualizing emptyness better
* usability: added options for showing commander chat, global player chat, faction player chat in game view
* usability: account credentials used to join servers in server list are stored per server
* usability: "click to respawn" is no longer shown in map view spawn points when hovering over them while alive
* usability: esc now cancels chat message input
* usability: clicking on dimmed radio view item no longer closes the view
* usability: clients show server max player setting in serverlist
* online: fixed client side carry item ghosts that can't be picked up
* maps: minor tweaks
* AI: vehicle handling tweaks