Developer postOriginal post (opens in a new tab)

0.97 update released!

Changelog:

  • maps: ninth map, Black Gold Estuary, added
  • general: removed anti-air from quick matches; can't know which faction is to have the AA as only one can have
  • character: wounded now falls down properly when crawling over an edge
  • character: character now visually says spotting of a target
  • menu: campaign menu clean up
  • menu: added confirmation for save game deletion
  • menu: added loading screen and menu soundtrack
  • menu: possibility to reconnect without going to lobby first
  • inventory: inventory UI made to support scaling better
  • mapview: chatting in mapview now works again
  • usability: when control helpers are enabled, pickup key is shown with on-ground items
  • usability: deploying sandbags and weapons now automatically align placement with overlapping elements in front
  • usability: mod key + pickup key puts an item straight to backpack
  • campaign: unlockable items now stay in stock for 4x longer time
  • campaign: armories accept bringing in enemy weapons, 5th will make the weapon available in the armory
  • campaign: map specific AI-player compensation parameter added, Moorland Trenches made tiny bit easier this way - mostly affects heavily populated online
  • campaign: hidden vehicles added, can be delivered to armories for a reward
  • weapons: rare flashbang launcher added
  • online: fixed respawning on reconnection without a weapon in hands recreating the previous weapon regardless if it was rare
  • online: "-character now allowed in server name
  • config: config now offers choosing which monitor to play in, Windows only
  • hotkeys: pressing hotkey picks up a player id when pointing at a player
  • Steam: Steam integration work began; player's public SteamID is shared in online, friends IDs are queried; can be used for tagging in 0.98