·Developer post·Original post (opens in a new tab)
0.99.1 update released!
Changelog:
online: fixed a bug with throwing an impact grenade right after leaving a closed vehicle blasting instantly and harming the vehicle
online: fixed duplicated items on ground when disconnecting from server in an area becoming simulated after the player leaves
online: Invasion 1st final mission to feature less minibosses
online: Invasion completion based features disabled by default
online: KOTH maps added in Classic rotation
general: a shadow related crash happening for some potentially fixed
Windows: build linked with NVIDIA NVAPI to enable Optimus dual GPU systems to utilize the hiperf GPU
Mac: mouse input bug fixed
Mac: critical game <-> script comms issue fixed
usability: fixed a bug with key helpers not becoming cleaned up if character state changes to e.g. ladder climbing or entering vehicle
input: tweaked aiming at vehicles
maps: various 2nd final mission bugs fixed, AA made as optional target
maps: Vigil Island tweaked
maps: Old Fort Creek map view fixed
vehicles: texture changes
targets: AA emplacement map view icon added
calls: resources moved to their own folder
modding: resource configs can be also loaded from separate files now
modding: campaign/Invasion resource handling made to use files such as invasion_all_*.xml; should help with adapting a resource mod for campaign/Invasion
config: now offers framerate limiting via vsync intervals
config: uses vsync to limit framerate