Developer postOriginal post (opens in a new tab)

0.98 update released!

Changelog:

  • gameplay: in-air spawn height adjusted
  • gameplay: fixed enemy weapon deliveries not working after being removed from stock until map change
  • gameplay: fixed some online bugs with vehicles that utilize locking, like cargo truck
  • gameplay: remote detonable grenades near a respawning vehicle now get removed
  • gameplay: enemy anti-air emplacement not prohibiting usage of air drops in fixed
  • gameplay: added short celebration time after winning a map, AI shoots in air
  • gameplay: wounded soldiers no longer contribute to capture force
  • gameplay: fixed squad size not reaching maximum value when capped
  • gameplay: last base capture timer restart bug fixed
  • maps: 1st final battle map added
  • maps: racing mod map and assets added
  • items: new valuable items added
  • items: riot shield can now block one blast, only second blast will cause the stun
  • items: support for resolving the origin item from transform chain in order to attempt respawn with the original item
  • weapons: 2 new (rare) weapons added
  • vehicles: vehicle-vehicle collision handling improved
  • general: pause functionality (SP only) added
  • general: campaign and quick matches save with different names by default
  • general: squad chat key added
  • general: savegame loading handles vehicles properly now
  • general: saving without weapon made the previous weapon put back to hands when loading; could be used to duplicate rares - fixed
  • general: surrendered enemies show no longer as battle alert in map view
  • general: removed neutral faction reports
  • online: server mode tag field added
  • online: player squads added, the tag input field is in profile settings in menu; set squad tags same to form a squad; syncs marker color with small variations
  • online: potential fix for a delivered cargo truck continuously being reported as delivered again, when the cargo truck can no longer respawn
  • online: fixed online profiles not saved at map change
  • visuals: squad player and Steam friend player markers added
  • visuals: improved arm orientation handling in animations
  • visuals: player markers redesigned
  • visuals: valuable item icon style matched with rest of items
  • visuals: soldier/commander head icons for radio bubbles
  • AI: AI can now attempt to dive to safety from grenades
  • AI: some bots not alerting the area when shot at with a suppressed weapon fixed
  • AI: bots not remembering where they were shot at from when shooter is beyond sight range fixed
  • AI: when fighting, bot turns no longer face to last known enemy when not seeing the enemy
  • AI: fixed the occasional guarding ai duck dance bug
  • chatlog: squad chat filter option added
  • chatlog: radio chat messages no longer popup at left top when in chatlog/statsview
  • statsview: sorting functionality added
  • campaign: final battle unlocking support
  • campaign: first maps in campaign are a little less friendly-boosted
  • campaign: last maps in campaign are a little less friendly-nerfed
  • campaign: the enemy faction indices are no longer randomized on each savegame load
  • quickmatch: new settings added
  • quickmatch: possibility to pick initial commands from a user defined file; no range checks, start that 10k AI match if you want
  • usability: ladders now have backside visuals
  • rewards: base capture gives also XP reward now
  • rewards: side base capture gives slightly bigger XP and RP rewards
  • rewards: promotion gives slightly bigger RP reward
  • achievements: tracker ranks now require delivering hidden cargo pickups
  • performance: non-nvidia + opengl character rendering optimized
  • menu: host/join server error message event bubbles show in menu now
  • menu: menu music and ambient sound fx volume controls added
  • linux: fixed some black decals on opengl
  • compatibility: mac stuff added
  • usability: unaffordable items in armory are no longer draggable
  • usability: added a different cursor in inventory for hovering over draggable items
  • usability: option to fade out speech bubbles when hovered over with mouse
  • modding: quick matches can now be made to start a script at match start, could be used to enable things like cargo truck deliveries and whatnot in quick matches
  • modding: added active property for commander ai command
  • modding: added attack_target_base_id property for commander ai command
  • modding: added backpack_weight_capacity modifier for vests; could have a rare vest that enables arsenal mode
  • modding: calls are now reported to script, making a variety of call-action bindings possible
  • modding: detectability factors added in character specification
  • modding: detectability modifier added for vests
  • modding: exposed fire_open_min_time, using_cover_min_time and using_cover_max_time AI parameters
  • modding: update_base XML command added, can be used to control base ownership from script
  • modding: default squad config parameter added for character
  • modding: drop_count_factor_on_death parameter added for weapons, projectiles and carry items
  • modding: time_to_live_out_in_the_open added for weapons, projectiles and carry items
  • modding: bases now have a new field "key", gets name assigned to it if left empty; can be used when defining starting bases for factions with start_game
  • modding: camera fov field added
  • packaging: rwr_server is now included in game releases; SteamCMD could be used to keep the files updated