Changelog:
- gameplay: in-air spawn height adjusted
- gameplay: fixed enemy weapon deliveries not working after being removed from stock until map change
- gameplay: fixed some online bugs with vehicles that utilize locking, like cargo truck
- gameplay: remote detonable grenades near a respawning vehicle now get removed
- gameplay: enemy anti-air emplacement not prohibiting usage of air drops in fixed
- gameplay: added short celebration time after winning a map, AI shoots in air
- gameplay: wounded soldiers no longer contribute to capture force
- gameplay: fixed squad size not reaching maximum value when capped
- gameplay: last base capture timer restart bug fixed
- maps: 1st final battle map added
- maps: racing mod map and assets added
- items: new valuable items added
- items: riot shield can now block one blast, only second blast will cause the stun
- items: support for resolving the origin item from transform chain in order to attempt respawn with the original item
- weapons: 2 new (rare) weapons added
- vehicles: vehicle-vehicle collision handling improved
- general: pause functionality (SP only) added
- general: campaign and quick matches save with different names by default
- general: squad chat key added
- general: savegame loading handles vehicles properly now
- general: saving without weapon made the previous weapon put back to hands when loading; could be used to duplicate rares - fixed
- general: surrendered enemies show no longer as battle alert in map view
- general: removed neutral faction reports
- online: server mode tag field added
- online: player squads added, the tag input field is in profile settings in menu; set squad tags same to form a squad; syncs marker color with small variations
- online: potential fix for a delivered cargo truck continuously being reported as delivered again, when the cargo truck can no longer respawn
- online: fixed online profiles not saved at map change
- visuals: squad player and Steam friend player markers added
- visuals: improved arm orientation handling in animations
- visuals: player markers redesigned
- visuals: valuable item icon style matched with rest of items
- visuals: soldier/commander head icons for radio bubbles
- AI: AI can now attempt to dive to safety from grenades
- AI: some bots not alerting the area when shot at with a suppressed weapon fixed
- AI: bots not remembering where they were shot at from when shooter is beyond sight range fixed
- AI: when fighting, bot turns no longer face to last known enemy when not seeing the enemy
- AI: fixed the occasional guarding ai duck dance bug
- chatlog: squad chat filter option added
- chatlog: radio chat messages no longer popup at left top when in chatlog/statsview
- statsview: sorting functionality added
- campaign: final battle unlocking support
- campaign: first maps in campaign are a little less friendly-boosted
- campaign: last maps in campaign are a little less friendly-nerfed
- campaign: the enemy faction indices are no longer randomized on each savegame load
- quickmatch: new settings added
- quickmatch: possibility to pick initial commands from a user defined file; no range checks, start that 10k AI match if you want
- usability: ladders now have backside visuals
- rewards: base capture gives also XP reward now
- rewards: side base capture gives slightly bigger XP and RP rewards
- rewards: promotion gives slightly bigger RP reward
- achievements: tracker ranks now require delivering hidden cargo pickups
- performance: non-nvidia + opengl character rendering optimized
- menu: host/join server error message event bubbles show in menu now
- menu: menu music and ambient sound fx volume controls added
- linux: fixed some black decals on opengl
- compatibility: mac stuff added
- usability: unaffordable items in armory are no longer draggable
- usability: added a different cursor in inventory for hovering over draggable items
- usability: option to fade out speech bubbles when hovered over with mouse
- modding: quick matches can now be made to start a script at match start, could be used to enable things like cargo truck deliveries and whatnot in quick matches
- modding: added active property for commander ai command
- modding: added attack_target_base_id property for commander ai command
- modding: added backpack_weight_capacity modifier for vests; could have a rare vest that enables arsenal mode
- modding: calls are now reported to script, making a variety of call-action bindings possible
- modding: detectability factors added in character specification
- modding: detectability modifier added for vests
- modding: exposed fire_open_min_time, using_cover_min_time and using_cover_max_time AI parameters
- modding: update_base XML command added, can be used to control base ownership from script
- modding: default squad config parameter added for character
- modding: drop_count_factor_on_death parameter added for weapons, projectiles and carry items
- modding: time_to_live_out_in_the_open added for weapons, projectiles and carry items
- modding: bases now have a new field "key", gets name assigned to it if left empty; can be used when defining starting bases for factions with start_game
- modding: camera fov field added
- packaging: rwr_server is now included in game releases; SteamCMD could be used to keep the files updated