Changelog:
- maps: ninth map, Black Gold Estuary, added
- general: removed anti-air from quick matches; can't know which faction is to have the AA as only one can have
- character: wounded now falls down properly when crawling over an edge
- character: character now visually says spotting of a target
- menu: campaign menu clean up
- menu: added confirmation for save game deletion
- menu: added loading screen and menu soundtrack
- menu: possibility to reconnect without going to lobby first
- inventory: inventory UI made to support scaling better
- mapview: chatting in mapview now works again
- usability: when control helpers are enabled, pickup key is shown with on-ground items
- usability: deploying sandbags and weapons now automatically align placement with overlapping elements in front
- usability: mod key + pickup key puts an item straight to backpack
- campaign: unlockable items now stay in stock for 4x longer time
- campaign: armories accept bringing in enemy weapons, 5th will make the weapon available in the armory
- campaign: map specific AI-player compensation parameter added, Moorland Trenches made tiny bit easier this way - mostly affects heavily populated online
- campaign: hidden vehicles added, can be delivered to armories for a reward
- weapons: rare flashbang launcher added
- online: fixed respawning on reconnection without a weapon in hands recreating the previous weapon regardless if it was rare
- online: "-character now allowed in server name
- config: config now offers choosing which monitor to play in, Windows only
- hotkeys: pressing hotkey picks up a player id when pointing at a player
- Steam: Steam integration work began; player's public SteamID is shared in online, friends IDs are queried; can be used for tagging in 0.98