ai: fixed preventing throwing grenades at skydiving enemies
ai: entering a vehicle with a large squad with no slots for everyone, the guys to be left without seats do not hump the vehicle anymore while others are entering the vehicle
ai: fixed some corner humping
ai: potential fix for a medic bug, the one where an lmg medic decides to dive over the wounded instead of saving him
items: TOW resource added
items: items now collide more accurately with vehicle collision boxes
items: increased space margin for deployment building
minimodes: teddy hunt crate is automatically spotted for both factions when the crate spawns, making it visible in map
minimodes: no more double countdown when a playlist comes to an end
minimodes: substage logic now switches off when the substage ends, avoiding after match score notifications
minimodes: team deathmatch scores now feature a scaling factor based on player count
minimodes: initial Rattlesnake Crescent adaptation for minimodes
invasion: completing the last map loops back to first with a countdown timer again
campaign: enemy weapon delivery counts now live over map changes
campaign: final map set to start at night time
campaign: final battle extraction helicopter now attracts some AI near the extraction area
online: fixed leaking backpack visual
maps: Keepsake Bay ladder fixes
maps: Moorland Trenches Suburbs spawn points had vanished, now back again
maps: Vigil Island tweaks
maps: loot crates placed here and there in most maps
mapview: click to respawn -hint now shows only when respawn timer has expired