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0.99.1 update released!

Changelog:

  • online: fixed a bug with throwing an impact grenade right after leaving a closed vehicle blasting instantly and harming the vehicle
  • online: fixed duplicated items on ground when disconnecting from server in an area becoming simulated after the player leaves
  • online: Invasion 1st final mission to feature less minibosses
  • online: Invasion completion based features disabled by default
  • online: KOTH maps added in Classic rotation
  • general: a shadow related crash happening for some potentially fixed
  • Windows: build linked with NVIDIA NVAPI to enable Optimus dual GPU systems to utilize the hiperf GPU
  • Mac: mouse input bug fixed
  • Mac: critical game <-> script comms issue fixed
  • usability: fixed a bug with key helpers not becoming cleaned up if character state changes to e.g. ladder climbing or entering vehicle
  • input: tweaked aiming at vehicles
  • maps: various 2nd final mission bugs fixed, AA made as optional target
  • maps: Vigil Island tweaked
  • maps: Old Fort Creek map view fixed
  • vehicles: texture changes
  • targets: AA emplacement map view icon added
  • calls: resources moved to their own folder
  • modding: resource configs can be also loaded from separate files now
  • modding: campaign/Invasion resource handling made to use files such as
  • invasion_all_*.xml; should help with adapting a resource mod for campaign/Invasion
  • config: now offers framerate limiting via vsync intervals
  • config: uses vsync to limit framerate