Changelog:
online: penalized player mode added, denies access to throwing grenades, using calls, using blast weapons, using vehicles
online: radar truck replaced with radar tank in the classic map rotator
online: master profile server support
menu: added delete savegame functionality back
menu: added manage in file browser -button in continue game -menu (disabled for Mac because of issues in fullscreen)
stats: some faction stats per match are now collected, shown at end when a map completes
general: cleaned up transition from loading screen to game
general: added script side logging levels, currently still defaults to verbose
vehicles: rotation range of the gunner in the brown/grey jeeps slightly increased
vehicles: vehicle properties slightly rebalanced
vehicles: some custom vehicle sounds added
vehicles: tracked vehicle steering tweaks
vehicles: changed water vehicles to not avoid avoidance regions
weapons: MG gunners protecting plates collision models added (tank mg, deployable mg, deployable minigun, humvee mg, patrol ship mg)
maps: initial effect splat for most maps added
maps: several navigation paths tweaked/roads made larger/distances from static objects to navigation pathes increase to reduce bottlenecks and AI in vehicle to get stuck
modding: added aim_shoot_threshold for vehicle weapons to improve multi-cannon shoot-or-aim handlingPS: don't forget tonight's PVP event, during the event (around 90 minutes) SASinvasion will be shut down!