Changelog:
- gameplay: fixed a bug with aiming not detecting certain close by obstacles anymore
- general: new optional score mode added, xp progression shown as score instead kills minus deaths
- general: new capture mode added based on proximity of border bases; when used map view shows the bases that can be captured by friendlies and enemies
- general: kill combo reward externalized
- items: characters no longer spawn with items used for vehicle cleanup after-effects
- online: tweaked team kill penalty mode, still not enabled by default
- online: fixed vehicles rendered too low in online occasionally
- online: new persistency mode added, stores both current match and persistent profile data; stats view shows a toggle button when it's used
- online: Steam account ban added
- online: fixed a bug with a chance of spawn points becoming locked down in DM
- online: fixed a bug with soundtrack being left playing after match restart
- online: possibly fixed a server crash related to lately increased inventory sizes
- online: Classic mode overhaul
- maps: added 2 stashes on Vigil Island
- maps: race1 map rescaled
- minimodes: added a new playlist on the Rattlesnake Crescent map
- minimodes: Islet of Eflen map (pvp1) added into the minimodes map rotator
- sounds: overall weapon shot sound volume adjustment