Changelog:
- Linux: fixed vehicle tracking issues in campaign when continuing an existing campaign, fixing cargo vehicle deliveries
- map view: fixed frame overlay being rendered behind the background occasionally
- menu: added port forwarding note in Activate server screen
- Mac: fixed init_match.xml being looked for in wrong location, causing Final Mission 1 AI commander to function in a unintended way
- vehicles: humvee has slightly higher acceleration
- maps: some minor fixes
- campaign: some extraction points moved to not being extracted accidentally
- Dominance: added server side overrules for potential client side sight range and camera modifications
- AI: fixed a bug with bot behavior to jump back and forth between guarding and beginning to approach an already manned deployed weapon when area under open fire but enemy not detected
This Sunday at 6pm UTC, we'll have a pure PvP classic event on {SAS}Beerdrinkers!
We will try to break the record of 64 players by making a 64v64! Let's hope this won't turn into a complete mess and that the server can handle it! :)
As the event name suggests, there won't be any AI on the field, backdooring are allowed and the whole map will be capturable!