Developer postOriginal post (opens in a new tab)

1.20 update Released!

Hey Runners!

Woohoo a new patch! RWR has just been updated to version 1.2!

Besides an all new map, we added 2 new vehicles, a few new weapons and added the Final Mission II campaign map to the online cooperative Invasion. The much requested Steam Achievements and Trading cards are also in now.

For a more detailed changelog, scroll below.

Next, we will make a short map-making tutorial video as it would be about time to have some decent community maps! ;)

Happy running!

Changelog for version 1.2:

  • Steam: 45 achievements added
  • Steam: Trading cards added
  • gameplay: encumbrancy of rare weapons increased (from average 10% to 50%)
  • gameplay: camouflage suit added to dominance resources
  • vehicles: vulcan tank added (minigun mounted tank type)
  • vehicles: Buggy added (fast combat transportation)
  • vehicles: Pigeon P5 bullet protection slightly decreased
  • vehicles: Jeep bullet protection slightly increased.
  • vehicles: patrol ship mortar increased sight range
  • calls: Buggy drop radio call added
  • weapons: microgun rare weapon added (now for real!)
  • weapons: javelin anti-tank weapon added
  • weapons: Benelli M4 suppressor rare stealth shotgun added
  • weapons: Kriss Vector rare stealth weapon added
  • weapons: TOW now slightly protects the user from incoming bullets
  • vest: EOD armor added (very effective vs. smaller explosions)
  • maps: new "Railroad gap" desert theme map added in invasion and quick match
  • maps: Frozen Canyon added to invasion map rotator (experimental)
  • maps: Frozen Canyon added to dominance map rotator (experimental)
  • maps: small fixes here and there
  • items: added camouflage suit also to quick match and dominance
  • items: 3 new valuables added
  • online: weapons sight range modifier handled server-side also in invasion
  • online: client faction in official invasion servers is now set to Brownpants
  • fix: overlays fixed on Mac
  • fix: camouflage suit now consumes on death
  • fix: tank call disable/enable with anti-air emplacement bug fixed
  • fix: workaround for badly built wall geometry with elevated ground
  • misc: hotkey channel support added for global/faction/squad/screen
  • misc: prisoner model for prison break side mission
  • misc: you can now blow the horn as a driver of some vehicles
  • misc: graycollars are now more visible in the mapview
  • misc: added missing base names and capture zone boundaries to the mapview for dominance