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1.70.3 update released!

Hello Runners!

Here comes the first update of 2019!
Not awfully much new and mainly balancing changes and some fixes!

Changelogs v1.70.3:

  • maps: fixed a few collision and pathing issues of ruins buildings
  • maps: added a stair between junkyard and TV station in Rattlesnake Crescent, to have a more direct path option
  • fix: removed unused animations in mortar weapons to clear warnings in the logs
  • vehicles: the ATV has the backseat passenger now turned by 180°. Driver now sits more upright
  • vehicles: fixed non-collideable vehicle respawn handling
  • vehicles: added collision damage for Machinegun, Minigun and Grenade Launcher deployables
  • vehicles: deployable sandbags are now easier destroyable on vehicle collision. Before only heavy vehicles could destroy them on collision
  • AI: made AI squadmate stay sitting in an additional seat in a multiseat stationary weapon
  • localization: fixed some typos

Changelogs v1.70.3 (PACIFIC DLC):

  • weapons: Type 99 "Hi-Grade" Rifle added - an elite version fitted with a monopod, anti-air sights, a bolt-cover, bayonet, and a quality wood furnish. The bolt action cycles very fast and accuracy is exceptional
  • gameplay: Veteran Difficulty now enables true Field of View for extreme challenge. You can set up a "Custom" campaign with similar values to Veteran if you wish to avoid it
  • gameplay: added Player Survivability Boost to Easy (+50%) and Hard (+20%). xp and rp modifiers also tweaked
  • gameplay: flatlined all weapon XP requirements to max at 10,000xp. Raised commonness of some of the super-rare guns. This will make these guns more accessible for single-run playthroughs (does not affect online Invasion)
  • single player: adjusted the Banzai Vest worn by AI soldiers to take damage much more reliably. Pacific Invasion remains unchanged
  • items: adjusted weight of most vests so there is more room for picking up loot when carrying reserve vests in your backpack