Source: Steam Community (opens in a new tab)
[Bug Fixes]
- Fixed the issue where the commander’s hero ability shortcut key overlaps with the steel icon.
- Fixed the issue where units get stuck on objects in certain stages.
- Fixed the issue where the health and attack values of units summoned from the 'Siege Tower' appear as default values.
- Fixed the issue where the 'Dizzy Bomb' stuns all units.
- Fixed the issue where the 'Golden Pill' does not save and load correctly.
- Fixed the issue where the 'Golden Pill' does not respond to HP changes in the outgame.
- Fixed the issue where a UI that should be hidden is visible on the results screen.
[Balance Changes]
- Adjusted the balance for Act 2 Boss Battle (The Burning Dragon's Abyss).
- 'Hellfire' usage cycle: 3 -> 4
- Changed the summoned units in the mid-approach route.
- Removed the burning effect from the unit 'Kindledrake Eldnir'
- Improved overall battle difficulty and patterns.
[User Feedback and Polishing]
- Adjusted the base movement speed for card aesthetics.
- Adjusted the right spacing of hovered cards for better aesthetics.
- Added a transparency feature to reduce instances of cards being blocked by the HUD.
- Improved the point enhancement UI.
- Added recovery effect animations for the commander.
- Added a refresh icon to the point enhancement UI.
- Added a cursed card entry to the encyclopedia UI.
- Added tooltips for each button in the HUD.