Dear friends,
The day has come, and we're so happy about it!
https://store.steampowered.com/app/3723490/Sister_of_a_Dragon__DEMO/
DEMO 1.0
DEMO 1.0 of Sister of a Dragon is now available on Steam in 10 languages. The game is developed by Charlie Oscar (Gremlins, Inc.) and Nikita Kulaga (Graveyard Keeper).
10 LANGUAGES



Some of these languages are still being updated. If you spot a typo, or something that's unclear – please let us know here on Steam Forums.
We will adjust the list of supported languages based on the actual demand, between now and when we'll be ready to release DEMO 2.0 with the Story Mode.
CURRENT SCOPE

The demo features one aspect of the game: turn-based battles.
It contains 39 encounters across 13 challenges.
The first players to earn 499/499 stars achieved this within 9-12 hours of playing.
UPDATES
Sister of a Dragon is in production, with regular updates.
WEEKLY UPDATES

The demo releases in version 416.
We continue to update it, typically once a week.
At the moment, we focus on the texts, the sound effects, and on the user interface.
STEAM NEXT FEST

The demo participates in Steam Next Fest in June.
Once the Fest wraps, the demo will remain available (and will continue to be updated).
WHAT'S NEXT?
Turn-based battles are just a part of Sister of a Dragon.
STORY + BATTLES + PROGRESSION

The game is 1/3 battles (encounters with weapons, alchemy, crystals and spells), 1/3 story (stories, adventures, memories) and 1/3 progression (crafting, character development).
ROADMAP
DEMO 1.0 (available) is about the Challenge Mode.
DEMO 2.0 (end of the summer*) will introduce the Story Mode.
DEMO 3.0 (autumn*) will expand the Open World Mechanics.
* – an ambition, not a promise

This game is our passion project. Stick around, and join us on this journey – as we add the story, the crafting mechanic, and the portals that connect the two realms of Rund!
[Team CO]
