We have registered the game for the upcoming Next Fest, and are now on the last stretch of the UI overhaul, following which we'll run a Playtest (to see what we missed, before the public demo).
We don't know yet, if the Story mode will make it into the Fest or not. We start with the encounters, and the battle system, and then we'll see how much of a story we can unlock on top of this.
GAMEPLAY
- Added highlights to the elements we want to focus on.
- Most elements that should be locked (to avoid breaking the tutorial) are locked now. There are some situations when “END TURN“ button is still not locked, when is should be locked – to be fixed in the future.
- All the triggers are working.
- The tutorial has a temporary UI.
- The texts are temporary (placeholders).
VISUALS
- Astral Fear Crystal token for the Leafclaw challenges
- Protection Damage Crystal token for the Leafclaw challenges
- Frost Acid Crystal token for the Leafclaw challenges
- Light Fire Crystal token for the Leafclaw challenges
- Tito's Damage token
- Blackpaw's Damage token
- Splitjaw's Damage token
UI
CHALLENGES
- Launch button is fixed
- “In development” filter is not there
- Marker for "all versions of this challenge are completed" is now present
- Some tags/tooltips might be off
- Texts are still placeholder
ENCOUNTER
MAIN MENU
- Dev buttons are now hidden in the demo build
- Extra languages (not yet supported) are blocked
