
We are working hard on the 3.0 for Hero Siege.
Currently we are re-writing the networking code and working on rest of the weapon attack animations etc. The Networking code re-write will feature the system where clients are no longer host dependent, everyone can go wherever in the game they please so if the host leaves a zone the clients wont longer follow the host.
What we have already done:
- Cleaned all the code in the game, removed around 10000 lines of useless code.
- Ported Hero Siege from GMS1 to GMS2
- Made loading and saving 10 times faster
- Made animations for every weapon in the game by hand, yes pixel art in this is kinda crappy since you cant just make a model and put it into a skeleton like in 3D
- Improved a boat load of things in the game art, sound and game play wise.

Here are the notes for what they are now, we will have a longer list closer to beta:
GENERAL
- Whole game engine re-programmed for better performance
- Max level lowered to 100
- All loot is now hand crafted, no more spell weapons with strength etc.
- Due to new loot statistics and hand crafting there is now way more variety in the game!
- Weapons now have types, and only specific classes can use specific types
- Removed Chest / Helm synergies from the game.
- You can now shoot 360 degrees, any direction you desire.
- Saving and Loading improved for faster speed.
- View Port for the game is now 1024x576 instead of 966x544
Content
- Weapons now show on your character! (This part took LONG!)
- Added 8 unique hand crafted dungeons for EACH ACT!
- Added 7 new runes
Balance
- Difficulties lowered to 3 (Normal, Nightmare, Hell)
- Enemies now scale based on Areas and difficulty, not player level
- Difficulties now only increase loot drop chance instead of quality
- iLevel is now capped, and items can be upgraded up to level 10 with satanic dust and rubies.
- Runes no longer have star levels, drop rates are much lower and upgrades cost more but are instant and have a 100% success rate
- Max rune level is now 6
- Classes no longer have stat synergies that dont work on them (STR classes wont have ENERGY, and wise versa)
Graphics
- All loot graphics have been re-made with a higher quality standard
- Added enemy death animations
Sound
- Soundwork in the game improved, added unique death sounds to all enemies and more!
- Added ambient & athmospheric sounds
- Added unique attack swing sounds to all weapons
- Tuned the overall sound levels, mixed by our new sound guy
- Lowered music sound levels
