Hellllloo!
So yeah totally my bad on the patch that lower level heroes got overlooked and manacosts bumped up hard.
The current mana system is exponential. This means the first 10 levels on a talent don't bump it up too much, my level 1 pyro could spam his 1st spell for about forever since it costs only 20 mana and base mana is 500.
Having MAX talent points means you need MAX gear, isnt this just obvious?
The point now being that:
1) you need to gear up and focus on energy if you want to go active talent ways
2) you need to think about your inventory and your build, not just mindlessly having everything. Its pointless to have mana if it never becomes an issue or makes you need to think about what kind of items you pick up.
3) Wormholes having higher manacost requirements reason is that we want the players to be GEARED up before going there, meaning uber damien sheep king etc, destruction act 7 mythic gear.
There will be another patch later today which will bump Mana per Energy rate from 5 to 8 and has sligthly decreased the scaling of mana per level.
- Peace out.
