- Added Simplified Chinese translation (work in progress), which will be updated later along with Japanese and Korean translations!
- Mana system improved, each talent now has a base % mana cost + a flat cost according to the talent level.
- Tweaked difficulty balance, normal is significantly easier while progressively scaling up for more challenge on higher difficulties.
- Dropped items and runes in multiplayer now show for everyone.
- Wormhole and Toxic loot now have hero level requirements.
- Runes now show their stars on the ground.
- Wormhole HUD is now smaller, effects moved to map screen.
- Slightly increased Wormhole difficulty curve + lowered EXP scaling for wormholes.
- Next Wormhole portal can now be opened right after the boss.
- Due to popular demand the player will now be invincible during pickup animations.
- Lots of gamepad navigation additions.
- Several bosses have their damage reduced to make fights more fair.
- Grim Reaper's last phase made more fair.
- Reworked White Mage and Paladin shields.
- Experience gain can now be locked from Gar Nor in town.
- Creating a private server no longer requires a password.
- Burning and poisoned effects improved.
- Added new generic assets to the game.
- Added cooldown display on spells.
- Poison damage from all sources reworked.
- Attempted fix for server join crashes.
- Fixed an issue with inventory saving after stashing items.
- Various bugfixes & optimizations.
ENEMIES
- Stone Fall for Hell and Desert Beasts Reworked
- Rare, Elite and Satanic enemies now move much faster
WHITE MAGE
- First 2 active talents cooldowns lowered by 50%
- Shield HP is now 10000 per talent point + attribute scale from 1x to 20x
PALADIN
- Shield HP is now 10000 per talent point + attribute scale from 3x to 35x
SAMURAI
- Lightning Enchant attribute scale increased from 3x to 8x
