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Patch

Balancing:

  • Multiple balance modifications to nightmare difficulty

Performances:

  • Fixed some popping issues on NPCs
  • Fixed a bug with the framerate limiter where it was not working properly, the game will now start with a 60 FPS limiter (that can be uncapped increased or decreased)

Polish and improvements:

  • Improved Daryon model and rigging to reduce his hands sizes and improve his hands shape
  • Fixed a blendshipe issue on Daryon that was exaggerating some wrinkles and creating lighting issues sometimes on his face
  • Improved some battle camera reaction in edge cases
  • Made the skip delay for victory ui smaller so the end of combat ui can be skipped more quickly
  • Added weapons to multiple NPCs
  • Polished multiple sidequests and events
  • Improved some characters clothes
  • Added the possibility to skip special attacks
  • Added animations to multiple NPCs overworld
  • Added an option to select button prompt type for controllers (Xbox / Playstation) instead of the auto mode
  • Added prompt confirmation when trying to change difficulty to prevent unintended difficulty change that would invalidate the achievement

Bugfixes:

  • Fixed a rare softlock case on Oboros backstab tutorial
  • Fix Rejuvenescence spell not healing
  • Fix Stone Flesh FX not displayed
  • Savepoints are now visible on minimap
  • Dodilus hunt boss now respawn over time after being defeated
  • Fixed multiple collision issues
  • Fixed a bug that was causing blurriness in depth of field when using FXAA or disabled AA
  • Fixed a bug that was causing artifacts with the inel road (overlaped with everything) when using FXAA or disabled AA
  • Fixed FOV slider not working when using FXAA or disabled AA
  • Fixed save slot listing not displaying correctly some portraits
  • Fixed multiple UI superposition cases
  • Fixed Dododilus not attacking after a few turns
  • Fixed a bug with the battle camera when it had a weird static plan at the beginning in scripted battles
  • Fixed some combat camera collisions edge case, it no longer takes a wide angle to avoid collisions with walls
  • Fixed a bug on shopkeepers where the money sum was not bound checked properly and was able to make the amount of money negative in some rare case
  • Minor localization cleanups
  • Multiple environment fixes and improvements (objects not reachable, collisions, pathing)