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Minor Patch

- More loading optimizations (~20%, will require again a redownload of every files)
- Fixed a few performances hiccups that was provoking some micro stuttering ingame especially when changing terrain tiles
- Minor CPU performance improvements
- Added mesh generation caching to some areas of the game to prevent a few hiccups
- Fixed a softlock on the second Alno quest (Tower Defense, Chapter IV)
- Fixed a bug that was causing the EXP bar to not fill completely sometime after a battle
- Fixed a level scaling issue that was causing gurrns from the first cave having a lower level than normal (lvl 3 instead of 6)
- Fixed a bug that was making the small gurrns from the first cave using buffs all the time
- Fixed a bug that could softlock the game on a loading screen if the hard drive is very slow during the first loading after a new game
- Fixed some flying or out of bounds NPC issues during some autocutscenes
- Moved the exit of the Vanguard to another location to be more visible
- Added save proposal to the mother cutscene
- Added missing "Blue Archimede" collectible to the jungle collectibles
- Added missing VFX on Red Window "Rock Throwing" skill
- Improved the rendering of the warehouse map
- Added new SFX through various cutscenes
- Various minor crashfixes and softlock fixes