Vastly improved loading performances and reduced game size by implementing data compressions on datapacks (already active since yesterday)
Fixed an issue on auto-cutscenes that could sometime snap wrongly a character at the wrong height
Fixed a bug that was allowing to teleport even if the teleporter is locked using the confirm button instead of clicking on the teleporter
Cleaned up minor visual issues in quests: Bare necessities, Biting the hand, Sunken Cathedral
Experimental: Deployed experimentally a change that attenuate the strength of character facial expressions during cutscenes for feedback purpose (don't hesitate to give us feedbacks with that change on the EOE discord)