·Developer post·Original post (opens in a new tab)
Minor Patch

- Added missing dynamic events and quest translations (FR, ES, JP, CH, GER)
- Improved and uniformized a few character materials from the intro (Herana, Reynan, Sil, Ordo, Zandra, Supplicant)
- Fixed a bug that made Daryon's eyebrow not following the eyelid correctly when he is in soldier uniform (intro)
- Added a few camera automations on the tutorial stalker boss to generate better camera plans
- Improved terrain shader of the Battlefield and Mother House maps (reduced "Pixelation effect", improved lighting and added some noise)
- Fixed a bug with the Keyboard Mouse combo (was not present when using a controller) where Ordo was not highlit during the potion tutorial
- Zandra concentration bar will last until the end of the tutorial message during the casting interupt tutorial (Stalker boss)
- Fixed some trees on the first maps that were not taken into account for battle camera dithering
- Improved loading performances and reduced loading related stuttering during the first maps (intro, snow, warehouse, battlefield, elon village)
- Fixed a bug that could despawn the supplicant from the followers after a specific battle in the tutorial battlefield
- Fixed a ground snapping issue when spawning some decor interacts (technomage turrets, eggs)
- Fixed an UI bug that was opening the pause menu when exiting the save load menu using the "Esc" key
- Improved characters eye texture to reduce the "red eye" effect
- Fixed a bug that was preloading some unused assets when the game start
- Fixed a bug that was preventing some collectibles feedback FX from displaying
- Fixed a bug that could corrupt the rendering when the Sky quality setting is lower than 0.3
- Improved a few dynamic events
- Added new UI audio feedbacks
- Fix tentative for a rare bug that could prevent action bar from being filled in the first tutorial