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Patch

*Note: as the game approach it's release the patch rate is increasing, if the patch weight is an annoyance we suggest muting the game updates until the release

Balancing:

  • The gold reward after battles have been reduced
  • Craft balancing v1 is now complete
  • Innkeepers unlockable foods distribution through different quests and sidequest
  • Merchand and inner is done
  • Recycling of weapons and armor operational
  • Dynamics event should spawn easier
  • Price of items
  • New object in chests
  • Balanced crystal merging proc chances and results
  • Nerfed Morom King & Conclave bosses (especially in Nightmare difficulty)
  • Added "power" summary stats on armors
  • Reworked "power" formula
  • Global loot table balancing with multi loot

Performances:

  • Improved CPU performances on multiple maps (Battlefield, Junkyard)
  • Diminished memory usage of the game (~ -120MB)
  • Minor GPU performances improvements (~ 8-10%)

Polish and improvements:

  • Polish side quest
  • Maps environment cleanup
  • Improved some NPCs textures

Bugfixes:

  • Armor icons have been adjusted
  • Fix animations freeze after an interuption
  • Fix lock of electric mecanic during Theia boss fight
  • Fix hit animation delay of Theia Boss
  • Fix orientation of Theia boss Attack FX
  • Big Oroko no longer jump under the swamp river
  • Jungle Creatures no longer spawn under the trees
  • Fix Orokko traps not displayed / Tutorial equipment not highlighting the right item during the battle items tutorial
  • Fix Softlock happening during Gideon Door Tutorial that could prevent the use of apogee skill with the controller
  • Feedback Improvement on status interface
  • Fix sleep animation not playing for Dilu creature
  • Fix Nepentha root named "NULL"
  • Lock Device Swap when Scan is enabled
  • Fix Controller custom pattern selection not allowing nexus with enemy on
  • Fixed multiple blocking colliders
  • Fixed a bug that was causing wrong rotation during entity facing in combat
  • Don't allow to open pause menu while a tutorial is visible
  • Testfix for controllers that are detected as mouse breaking some tutorials
  • Fixed multiple linux beta issues
  • Fixed a LOD issue with Ordo sword
  • Fixed monsters fallin from the sky in the Jungle area
  • Fixed a cursor issue on the teleport menu
  • Fixed a bug that could cause some decor interact to not work correctly
  • Fixed multiple issues with fog
  • Fixed multiple NPCs that were not interactable
  • Fixed a bug that could make the openworld terrain unable to load (fix the out of vanguard teleport)