Developer postOriginal post (opens in a new tab)

Patch

Balancing:

  • Fixed multiple balancing issues with level syncing

Performances:

  • Improved GPU performances with DLSS and CAS upscaling
  • Reduced memory usage and improved overall game stability

Polish and improvements:

  • Improved a few animations
  • Improved Ordo lipsync in Chapter 0
  • Improved Khalder lipsync in Chapter 1
  • Added Theia Special attack
  • Added sounds to Battle items menu
  • Added Pilitch Egg items and effect
  • Dododilus new AI
  • Polished multiple sidequests
  • Added victory pose for Ysoris, Fallon and Myrna
  • Added new version of the twitch plugin
  • Added a weapon to Vaughn
  • Added VFX and SFX on multiple cutscenes
  • Minor UI cleanup
  • Added new inn scenes animations
  • Cleaned up multiple combat animations
  • Added new inn scenes
  • Improved some battle camera edge cases where it could fall through the ground
  • Added presentation cutscene in Inel
  • Multiple environment cleanup
  • Added new physic to Fallon hair

Bugfixes:

  • Fix bad display in Scan Interface spell category
  • Standard quest marker will be displayed instead of an area marker when you need to travel to another map
  • Fixed wrong input displayed in Shop Interface
  • Fixed bad input displayed for french and russian language for weapon crafting tutorial
  • Fixed Generator Offseted during Mercury Fight
  • Fixed Big Nepentha Root named "Null"
  • Fixed barrier aura missing icon and name when using scan
  • Fixed the possibility to toggle pause menu during orokko chase if the orokko is stunned
  • Minor fixes on Shop interface navigation
  • Fixed multiple sidequests softlock
  • Fixed ocean disappearing when teleporting from Inel to Wurldendz
  • Improved AI pathing in combat
  • Fixed shop discount not applying on the shop dynamic event
  • Fixed new battle transition not working with DLSS
  • Fixed Daryon sword swapmodel after chapter 0
  • Colliders cleanups (softlock cases)
  • Fixed Oboros animations when using a controller with a slow stick press
  • Fixed ballista bonus objective on corroded croctas fight
  • Initial pose in autocutscenes are now set at start without transition (prevent the NPCs from chest problem to slowly transition to the fence at the cutscene start)
  • Fixed multiple control blocking issue with world collectibles and exploration attack
  • Fixed wind not working on grass shader
  • Fixed stacking teleport menu and save menu with quick presses
  • Fixed some wrong positioning issue in battle in some rare edge cases
  • Wardrobe is now using localized entries instead of english ones
  • Fixed some minor quest marker issues
  • Fixed UI not restoring correctly when switching back from immersive mode
  • Fixed some animation stuck case with some autocutscenes
  • Fixed some font sizes in Chinese and Japanese
  • Fixed some localization issues