Added multi loot system, loots are not constrained to two loots anymore
Bonus objectives are now additional loots and does not replace the creatures loots anymore
Reworked bonus objectives loot tables (removed weapons and armors loots, increased by a lot chances to have a crystal to give you more crystals for crystal merging)
Reworked haste stat it now decrease the ATB cost of an action
Fixed a softlock case when a bonus objective was generating a bonus weapon loot (was causing softlock in the junkyard and at multiple places)