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Patch

*Note: as the game approach it's release the patch rate is increasing, if the patch weight is an annoyance we suggest muting the game updates until the release

Balancing:

  • Added bonus effect to crafting series weapons
  • Multiple recipes balancing
  • Rebalanced multiple craft item stats
  • Modified price of multiple items
  • Chest rewards balancing
  • Monster loots balancing
  • Quest rewards balancing
  • Reworked all shopkeepers

Performances:

  • Improved 4K performances on multiple scenes
  • Multiple assets optimizations
  • Minor memory improvement

Polish and improvements:

  • Battle camera bounds and focus improvements
  • Improved multiple cutscenes through the game
  • Cleaned up multiple assets LODs
  • Added New bridge models
  • Improved multiple areas models and textures
  • Reworked swamp biome
  • Added feedback when Nekaroo is unavailable
  • Reworked the teleportor map display, positions of icons should be ok now
  • Audio volumes balancing
  • Reworked Zaroff & Vaughn models and textures
  • Improved multiple spells VFX
  • Battle voice lines are now using the voice volume setting and it's now balanced with other sounds
  • Armor craft UI now display potential crafted item stats & modifier
  • Cleaned up font sizes in CH and JP in some UIs

Bugfixes:

  • Fixed a tutorial display issue in some cases
  • VFX spawned in combats are now force cleaned after the battle end even if their cleanup flags are not set correctly (prevent some performance issues over time)
  • Fixed a softlock with teleportor
  • Fixed a softlock case with game over
  • Fixed a softlock case when exiting the status menu when the crystal remove confirmation is displayed
  • Fixed some invalid area masks with the new world map texture