
*Note: as the game approach it's release the patch rate is increasing, if the patch weight is an annoyance we suggest muting the game updates until the release
Balancing:
- Added bonus effect to crafting series weapons
- Multiple recipes balancing
- Rebalanced multiple craft item stats
- Modified price of multiple items
- Chest rewards balancing
- Monster loots balancing
- Quest rewards balancing
- Reworked all shopkeepers
Performances:
- Improved 4K performances on multiple scenes
- Multiple assets optimizations
- Minor memory improvement
Polish and improvements:
- Battle camera bounds and focus improvements
- Improved multiple cutscenes through the game
- Cleaned up multiple assets LODs
- Added New bridge models
- Improved multiple areas models and textures
- Reworked swamp biome
- Added feedback when Nekaroo is unavailable
- Reworked the teleportor map display, positions of icons should be ok now
- Audio volumes balancing
- Reworked Zaroff & Vaughn models and textures
- Improved multiple spells VFX
- Battle voice lines are now using the voice volume setting and it's now balanced with other sounds
- Armor craft UI now display potential crafted item stats & modifier
- Cleaned up font sizes in CH and JP in some UIs
Bugfixes:
- Fixed a tutorial display issue in some cases
- VFX spawned in combats are now force cleaned after the battle end even if their cleanup flags are not set correctly (prevent some performance issues over time)
- Fixed a softlock with teleportor
- Fixed a softlock case with game over
- Fixed a softlock case when exiting the status menu when the crystal remove confirmation is displayed
- Fixed some invalid area masks with the new world map texture