
Balancing:
- Modified starting Heyrs
- Modified multiple loot tables (quests / monsters / chests / hunts)
- Balanced crystal merging chances and procs
Performances:
- Reduced memory usage of some textures
- Added separate graphic setting for shadowmap resolution
Polish and improvements:
- Improved textures of a few NPCs
- Reworked autocutscenes animations of sidequests of Chapter I, II and IV
- Fixed an issue with Myrna stances when she is holding weapons in cutscenes
- Readproof and translation of all languages have been integrated (Russian is still in readproof)
- Environment assets cleanup and rework (Herelsor bridge and multiple other assets)
- Reworked cloth system of every characters
- Reworked audio transitions between cutscenes
- Audio balancing
- Added battle dialogs during the big orokko fight to give insights about the fight mechanic
- Added new battle transition
- Reworked lighting of a few cutscenes
Bugfixes:
- Fixed multiple blocking collider locations
- Fixed multiple trap decor interact issues
- Fixed a softlock case with the crafting tutorial
- Fixed a rendering bug with terrain vegetation with intel integrated GPUs (Iris Xe)
- Multiple sidequests bug fixes
- Fixed multiple items and skills that didn't had their icons
- Fixed battle camera vibrations