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Patch

Balancing:

  • Modified starting Heyrs
  • Modified multiple loot tables (quests / monsters / chests / hunts)
  • Balanced crystal merging chances and procs

Performances:

  • Reduced memory usage of some textures
  • Added separate graphic setting for shadowmap resolution

Polish and improvements:

  • Improved textures of a few NPCs
  • Reworked autocutscenes animations of sidequests of Chapter I, II and IV
  • Fixed an issue with Myrna stances when she is holding weapons in cutscenes
  • Readproof and translation of all languages have been integrated (Russian is still in readproof)
  • Environment assets cleanup and rework (Herelsor bridge and multiple other assets)
  • Reworked cloth system of every characters
  • Reworked audio transitions between cutscenes
  • Audio balancing
  • Added battle dialogs during the big orokko fight to give insights about the fight mechanic
  • Added new battle transition
  • Reworked lighting of a few cutscenes

Bugfixes:

  • Fixed multiple blocking collider locations
  • Fixed multiple trap decor interact issues
  • Fixed a softlock case with the crafting tutorial
  • Fixed a rendering bug with terrain vegetation with intel integrated GPUs (Iris Xe)
  • Multiple sidequests bug fixes
  • Fixed multiple items and skills that didn't had their icons
  • Fixed battle camera vibrations