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Patch

Balancing:

  • Skills balancing pass on Fallon
  • Increased by 100% healing spells efficiency
  • Increased ATB manipulation buff / debuffs efficiency (Daryon Timeloop / Accelerate)
  • DOTs damages use now an effect value formula instead of being HP percentage based
  • Reworked some shopkeepers and hunting quests rewards
  • Loot tables balancing fixes (increased some drop rates)

Performances:

  • Improved GPU performances by removing screen space reflections, replaced now by a better reflection probe system

Polish and improvements:

  • Improved audio transitions between cutscenes
  • Uniformization pass on characters and NPCs (Lighting / Shading)
  • Added in addition to the input auto switching mode a manual mode to choose between Controller and Keyboard / Mouse in the settings
  • Improved multiple cutscenes and autocutscenes animations
  • Fixed multiple cutscenes where characters like Ysoris / Myrna / Fallon could have their weapon misplaced
  • Full rework of the movement function in battles, prevent a bug where monsters were able to attack at 2 case range, use the pathfinder to prevent a character from moving through a wall with the movement action, more exact calculations will result in a more predictible gameplay
  • Reworked graphic background of special attacks
  • Implemented unlockable food through the different quests in the game
  • Reworked multiple environment assets
  • Blocked cinematic camera during puzzles to prevent some visual issues
  • Fixed fanfare victory poses for each characters

Bugfixes:

  • Fix visual FX not destroyed on Auger Spell
  • Fix Softlock occuring during potion tutorial in chapter 0
  • Fix Drone will no longer shot a rocket on itself
  • Fix Scan is no longer focusing burrower whe he is underground nor invisible entities
  • Fix Remaining Spell Lines when several spells are ready to be casted
  • Fix Softlock occuring during equipment tutorial if an equipment is already set
  • Fix Dauntless Distress skill that wasn't ejecting dead entities
  • Fix Missing dialogs
  • Fix Game Over not toggling if a hacked drone is the last player side entity alive
  • Fix Hacked drone will now move to a free nexus if they share a nexus with an enemy
  • Opening state menu will not display a greyed out content when using keyboard and mouse
  • Fix for a rare case when switch some menus too quickly could result in the crystal equip tutorial softlocking
  • Fixed a bug that was making Selene battle items not selectable in the menu when using a controller
  • Fixed a bug that was causing the camera to fall from the sky after a special attack
  • Fixed Unbeknowst master quest in Chapter 5 where the NPC would have no dialog
  • Using the new battlegrid calculations solved the issue where monsters could skip turns and not move during battles (for example during Olphara tower defense)
  • Fixed multiple UI icon issues
  • Fixed multiple tutorial issues