DOTs damages use now an effect value formula instead of being HP percentage based
Reworked some shopkeepers and hunting quests rewards
Loot tables balancing fixes (increased some drop rates)
Performances:
Improved GPU performances by removing screen space reflections, replaced now by a better reflection probe system
Polish and improvements:
Improved audio transitions between cutscenes
Uniformization pass on characters and NPCs (Lighting / Shading)
Added in addition to the input auto switching mode a manual mode to choose between Controller and Keyboard / Mouse in the settings
Improved multiple cutscenes and autocutscenes animations
Fixed multiple cutscenes where characters like Ysoris / Myrna / Fallon could have their weapon misplaced
Full rework of the movement function in battles, prevent a bug where monsters were able to attack at 2 case range, use the pathfinder to prevent a character from moving through a wall with the movement action, more exact calculations will result in a more predictible gameplay
Reworked graphic background of special attacks
Implemented unlockable food through the different quests in the game
Reworked multiple environment assets
Blocked cinematic camera during puzzles to prevent some visual issues
Fixed fanfare victory poses for each characters
Bugfixes:
Fix visual FX not destroyed on Auger Spell
Fix Softlock occuring during potion tutorial in chapter 0
Fix Drone will no longer shot a rocket on itself
Fix Scan is no longer focusing burrower whe he is underground nor invisible entities
Fix Remaining Spell Lines when several spells are ready to be casted
Fix Softlock occuring during equipment tutorial if an equipment is already set
Fix Dauntless Distress skill that wasn't ejecting dead entities
Fix Missing dialogs
Fix Game Over not toggling if a hacked drone is the last player side entity alive
Fix Hacked drone will now move to a free nexus if they share a nexus with an enemy
Opening state menu will not display a greyed out content when using keyboard and mouse
Fix for a rare case when switch some menus too quickly could result in the crystal equip tutorial softlocking
Fixed a bug that was making Selene battle items not selectable in the menu when using a controller
Fixed a bug that was causing the camera to fall from the sky after a special attack
Fixed Unbeknowst master quest in Chapter 5 where the NPC would have no dialog
Using the new battlegrid calculations solved the issue where monsters could skip turns and not move during battles (for example during Olphara tower defense)