·Developer post·Original post (opens in a new tab)
Regular Patch
- Improved Battle Camera
- Fixed multiple audio issues
- Increased flee chances
- Re-enabled the fast-loot UI on collectible
- Fixed a bug that could cause a game crash when getting near Jagholm due to a corrupted game script
- Fixed a bug that could prevent loading a save (stuck on black screen) when loading a save containing a broken crystal on a weapon
- Improved CPU performance by ~30%
- Improved GPU performance by ~15%
- Reduced RAM / VRAM consumption by 350 MB each (~750 - 800 MB total saving) in the openworld
- Fixed a transition issue that could break the rendering colors for a few frame after a loading
- Fixed a bug that was preventing audio footsteps from working after changing leader
- Fixed a bug that could make the NPC Atalanta not sit at the correct place after completing a quest objective
- Fixed a bug that could break the audio when teleporting after the quest "Peek a Boom"
- Implemented Stalker boss unique death animation and VFX
- Fixed a few logic issues in the quest "Bare Necessities"
- Added a few custom cameras for some side quests (will fix some sidequest cutscene where the camera was in the ground)
- Modified outline of decor interacts
- Removed the controller wide compatibility option as it was causing issues with the tutorial
- Haptic improvements
- Multiple crashfixes
- Separated VSync from Framerate Limit and improved their behavior
- Minor level design fixes
- Added new sound fx
- Added new visual FX
- Minor UI/UX changes