Developer postOriginal post (opens in a new tab)

Regular Patch

  • Improved Battle Camera
  • Fixed multiple audio issues
  • Increased flee chances
  • Re-enabled the fast-loot UI on collectible
  • Fixed a bug that could cause a game crash when getting near Jagholm due to a corrupted game script
  • Fixed a bug that could prevent loading a save (stuck on black screen) when loading a save containing a broken crystal on a weapon
  • Improved CPU performance by ~30%
  • Improved GPU performance by ~15%
  • Reduced RAM / VRAM consumption by 350 MB each (~750 - 800 MB total saving) in the openworld
  • Fixed a transition issue that could break the rendering colors for a few frame after a loading
  • Fixed a bug that was preventing audio footsteps from working after changing leader
  • Fixed a bug that could make the NPC Atalanta not sit at the correct place after completing a quest objective
  • Fixed a bug that could break the audio when teleporting after the quest "Peek a Boom"
  • Implemented Stalker boss unique death animation and VFX
  • Fixed a few logic issues in the quest "Bare Necessities"
  • Added a few custom cameras for some side quests (will fix some sidequest cutscene where the camera was in the ground)
  • Modified outline of decor interacts
  • Removed the controller wide compatibility option as it was causing issues with the tutorial
  • Haptic improvements
  • Multiple crashfixes
  • Separated VSync from Framerate Limit and improved their behavior
  • Minor level design fixes
  • Added new sound fx
  • Added new visual FX
  • Minor UI/UX changes