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Minor Patch

- Added a new fastload option to the steam game launch option (will directly skip the intro and main menu to load the latest autosave)

- Dynamic events levels are now scaled by the level of the surrounding monsters instead of player levels

- Fixed a bug preventing the rain weather to modify elemental influence the first time when entering the forest

- Fixed a bug during the last Khalder cutscene where controls were still blocked at the end of the cutscene and was requiring to do a "skip cutscene" to continue

- Diminished lag spikes while walking through the world when a new map tile is loading (deferred some collisions and physics loads over multiple frames instead of one frame)

- Fixed an animation bug on Derek during battle

- Improved a few cutscene animations on the tutorial cave map

- Added some missing sound FX

- Improved cloth physic