
- Added a new fastload option to the steam game launch option (will directly skip the intro and main menu to load the latest autosave)
- Dynamic events levels are now scaled by the level of the surrounding monsters instead of player levels
- Fixed a bug preventing the rain weather to modify elemental influence the first time when entering the forest
- Fixed a bug during the last Khalder cutscene where controls were still blocked at the end of the cutscene and was requiring to do a "skip cutscene" to continue
- Diminished lag spikes while walking through the world when a new map tile is loading (deferred some collisions and physics loads over multiple frames instead of one frame)
- Fixed an animation bug on Derek during battle
- Improved a few cutscene animations on the tutorial cave map
- Added some missing sound FX
- Improved cloth physic