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Minor Patch

  • Fixed an issue introduced in the latest patch that was softlocking the game when every entity in the combat was casting a spell at the same time (was introduced due to a refactor of the battle time system to make turns duration more constant and reliable).
  • Fixed an issue introduced in the latest patch that was preventing catapults and turrets from being activable during battles.

We apologies for the issues introduced in the recent patch, we are currently refactoring a lot of internal code from the battle system to prepare for the new mechanics that will be introduced in the Chapter IV that caused those issues.