Churn Vector is on track for release on January 12th, at 9:00am UTC time!
We're excited to introduce ourselves, the developers who came together to make Churn Vector happen!
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Eugene, the 3D artist responsible for all the characters, level art, and props. |
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Archival, a big dragon who churned out most the animations, level design, and puns. |
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Naelstrof, the chubby kobold-enthusiast gator-dragon. |
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Sarah! The cool cat who scratches up the tunes. |
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BigCozyOrca, who hooked us up with some splashy art! |
We've just locked down the build so that we (hopefully) don't create new bugs. We're excited to show y'all the game!





