Ahoy Voyagers!
Steph here, Producer at Treehouse. I’m filling in for Michael/SpaceNorth while he’s off at the Tokyo Game Show!
It has been a whirlwind of a launch period. We have had many late nights investigating bug reports, reading through tons of feedback, watching streams, chatting with you in discord and more. Thank you all so much for all of your support for our launch.
Now that we’re about a week past our launch, we wanted to recap some of what we’ve heard and learned from your feedback, and we want to share what the next steps are for Voyagers.
Here is what players are loving
Beautiful sunsets (fanfan)

Exploring the world (BaldZebra)

Building bases (marawinterhyde)

Playing with friends (beribug)

Swimming and diving underwater (Yvonnie)

Skimming (Bar_Bed_)

Seeing all of your little rescued Spirits hanging out

Magical abilities (Gaules)

Getting claimed by the Deep (COQUI)

Here is what players don’t like so much
Solo Boat Handling
A lot of folks are feeling that the boat handling is too cumbersome, especially if you’re alone.
Lack of control settings
Things like controller support, mouse sensitivity settings / input settings
Clunky, Slow and Repetitive Feeling Combat
A lot of negative feelings around animation lockouts, knockback mechanics on certain weapons, and more
Lack of enemy and boss variety
Especially around the Construct fights and their repeat appearances
Poor Performance / GPU crashes
Many are having unanticipated performance or crash issues
General balance hotspots
Craft from chests coming online too late
Ore Weight vs Encumbrance not feeling well balanced
XP pacing being too fast
Bugs bugs bugs!!
Bugs with Spire Encounters not completing correctly
Bugs with quests that block progression
Bugs with hallways not being deletable
Quest markers continuing to show up
And more! We’ll be trying to knock out all of the most severe bugs
Originally, we were planning to try to deliver a new biome by the end of the year. However, seeing the feedback that has come in, we really want to take the time to fix these issues before we keep expanding the game. As an Early Access game, it is so important for us to be constantly listening to and incorporating your feedback so that we can make the best game together, and it didn’t sit right with us to keep making content while leaving these parts of the game in rough shape. As such, we are making the sad decision to delay the next biome until Early 2026. However, that means a lot of other updates coming your way, targeted at some of the biggest painpoints!

November Quality of Life Patch
Improved Controller Support
We want to introduce an improved native controller support, where all menus and gameplay should be accessible from the controller, and in-world buttons should display the controller inputs
Solution for Solo Sailors
We are still exploring what this means, but we want solo sailors to have a single-station option they can use to sail the seas, while maintaining a dual-station option for players who enjoy the extra challenge, or for co-op players who want to share the boat with their friend!
We will be introducing a personal-sized sailboat which will have a Single station to operate from, while maintaining the current boats. We hope this will strike the right balance between players who want to sail solo, while maintaining the skill and co-op play of the larger vessels.
Combat improvements
We want to ease the lock out times and improve transitions between animations, as well as explore some additional mechanics to make combat less repetitive
Updates to Ruins and Construct
We want to add some variation to the encounters, and improvements to the Construct’s behavior so it behaves more reliably
Balance and Progression changes
We want to bring Crafting from Storage earlier into the progression tree, re-balance Encumbrance values, and re-balance what you can do on the skimmer (namely: using bandages/eating!)
Inventory Improvements
We want to introduce naming storage chests, an inventory sort button, and options to be able to quick deposit into storages more easily
More Settings!
We want to introduce critical settings like Mouse Sensitivity, fix issues with mouse smoothing, introduce Toggle Sprint, and ability to Remap the Hotbar (to support AZERTY keyboards); we hope to add more, but these are the most certain!
Building Improvements
Prevent resources from respawning under buildings
Allow large frames to snap to each other so you can build big rooms
Dedicated Server Improvements
Improved Direct Connect IP options
Allow players to join passworded servers with Invite codes
Fix issues where server browser isn’t showing all of the servers
Better error messaging for join errors
End of Year Update
Still doing: Revamped Companion Spirits
Rescue and collect new Spirit Companions in the world, and bond with them / level them up to unlock powerful traits
NEW: Seafaring update
More types of boats
More ways to upgrade and progress the boat
Storms to navigate and survive
*Reminder as always, some of the exact content is subject to change
Thank you all for your passionate feedback. We hope this will make for a more fully-featured game, and add to what makes Voyagers unique before we get back to expanding the world with new biomes!
Thank you again for your support. We couldn’t do it without you!
Sincerely,
Steph and the Treehouse Team
