Hello everyone! I finally figured out where in the code the problems to the long loading times for players that had played the game for a while were. The reason was that foliage didn't got destroyed after interacting with it but turned into actors. Almost all the actors in the world get saved. Since the foliage returned after loading in and when the player interacted with it again another actor got spawned into the world. Over time that led to an accumulation of actors in the world. The longer you played, the more actors existed in the world. But now the problem is fixed, HOWEVER: the first time you load in after this update might take long to finish until all the old structs that contains the info for the accumulated actors are flushed. ALSO: All resources, plants and mushrooms that aren't foliage will get flushed.
The update includes:
* Fixed long loading time-issue
* "floating" enemy clothing in the world is solved
* Made some adjustments to the progression of enemy encounters
I'm really thankful for all the feedback I have gotten and a big thank you to the player who finally made me see where the problem was.
Take care!
